Sascha Feider

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Viewing 15 posts - 106 through 120 (of 213 total)
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  • in reply to: Going Round In Circles #91216
    Sascha Feider
    Participant

      Hm, sorry. The curious case of headband circle-button. Good thing you got that incremental.
      Still would love to know what it was :/

      in reply to: Going Round In Circles #91214
      Sascha Feider
      Participant

        We’ll have to throw you in the punitentiary for a while. 😀

        024-11-19 180850.png

        Looks like there is an object parented to the headband (red). Check the dropdown (green) for that, might be the circle. Maybe it’s hidden in edit mode. When you find it you’ll net Alt+P to clear the parent since it’s an object, not a curve.

        in reply to: CORE-Mesh modeling final (WIP) #91179
        Sascha Feider
        Participant

          I’m more interested in who you are trying to keep out the door? 😀

          Nice block-out so far. Love the fact that you include switches and outlets. They get forgotten so often.

          in reply to: inset problem #91037
          Sascha Feider
          Participant

            You can click on this icon above the text area to add images.

            024-11-13 220953.jpg

            After you click it a side window will open where you can drop your image to upload and then select to attach to your question.

            in reply to: Feeling the Pinch #91017
            Sascha Feider
            Participant

              What are your settings on the bevel modifier? It could be that you’re just around the angle where it kicks in and I’ve had that give me issues in a situation like this. If you don’t find double vertices or interior stuff I’d go through the modifiers one by one and toggle things on an off to see if one or another has something to do with it.

              in reply to: Smooth material transition on bevel #90941
              Sascha Feider
              Participant

                Thanks guys, that helps a lot. With a bit of fine tuning I can make that work. I don’t mind destructive bevels. Most times they get a precise value and then they’re set anyway, so that’s alright.

                in reply to: Precise modeling & Architecture workflows? #90946
                Sascha Feider
                Participant

                  You can adjust the units under the scene properties and switch from metric to imperial there. You can also type in fractions, but they will be converted to decimal. For example you can enter 3/4in and after you hit enter Blender will show it a 0.75″.
                  Edge length is just one of the many tools for precision modeling. Most of the standard tools can be used with very high precision for all things like Arch-viz, furniture and complex cabinetry. There are a few videos on those topics on my YT, that should give you a good start.
                  For a clean view you can additionally turn off the overlays.

                  in reply to: Smooth material transition on bevel #90935
                  Sascha Feider
                  Participant

                    Forget the wood, that was just an example. The end-grain problem is a different story, which is what Martin was referring to. I was interested in the transition in general.
                    @Dostovel How do you mean cover them? Do you have an example? I was trying to get a better transition because I want the edge to be visible. I can do it with vertex paint on a destructive bevel where a purple line represents the smooth transition between the red and blue, basically blurring or mixing them, but I seem to have a power outage when it comes to applying that to two different textures on one model. Might have to take a nap on this.

                    024-11-10 231124.png

                    in reply to: Smooth material transition on bevel #90932
                    Sascha Feider
                    Participant

                      Thanks, Martin. I’ll keep playing around with it.

                      It was actually more a general question, the wood was just an example because of good contrast.

                      in reply to: Struggled to Inset – Edge Rail? #90919
                      Sascha Feider
                      Participant

                        In regards to edge rail: That option is only really useful, when insetting an uneven surface. Without it you would push the faces out a bit, blender trying to average out things. Enabling edge rail in that case would keep faces flat.
                        As Martin said that should not have anything to do with your issue here.

                        in reply to: Fighting perfectionism with a snowman #90652
                        Sascha Feider
                        Participant

                          Looks like he had a long and crazy night out. 😀 Nicely done.

                          in reply to: blueprints not completely matching ?? #90618
                          Sascha Feider
                          Participant

                            Yeah, not just concept arts. Even CAD drawings for buildings with different elevations never line up 100% due to scaling issues in the print, file or whatever. It’s something you get used to over time and learn to adapt as you progress in your journey. Eventually you’ll know how to pick one perfect match, even just part of a drawing, in this case say the screen, and then adjust the rest to that without losing proportions. As you say – practice practice practice. Rinse and repeat.

                            in reply to: Portal #90526
                            Sascha Feider
                            Participant

                              Base on the title of your question I’m guessing you’re talking about an area light in front of a window which gets then marked as a portal?
                              In that case the area light doesn’t actually emit any light anymore. It works as a guide line so to speak to guide the light from the hdri through the window. It basically provides the render engine with a path to steer the light into the room more efficiently. You can reduce noise in interiors this way. Without the HDRI it would remain dark though.
                              I think of it this like saying: Here Cycles, I’ve got this portal for you, this is where I want you to throw more light through. I hope that makes sense. 🙂

                              in reply to: Business/Freelance Course? #90497
                              Sascha Feider
                              Participant

                                I’d definitely be interested in a course/workshop like that.

                                in reply to: Question about blender update #90511
                                Sascha Feider
                                Participant

                                  Agree with Omar. When it comes to the modelling course the biggest difference will probably be the shade smooth function. In older versions you’ll have to shade smooth, then go to the data properties under normals and make sure auto smooth is enabled.
                                  Other than that I can’t think of much difference in terms of modelling. The tools used in the course are still the same, maybe a slight name change in the menus here and there. Lighting and materials  will have more differences. For that you can always go back to the older courses too.

                                Viewing 15 posts - 106 through 120 (of 213 total)