Sascha Feider

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  • in reply to: How do I even start modeling this? #99116
    Sascha Feider
    Participant

      For stuff like this I’d highly recommend checking out hbit project on YT, he’s a master of stuff like this.
      I too would start with tracing it with a little plane and extruding quads. And of course make use of the mirror modifier.
      It’s how I made this quite some time ago (yes, the middle is a bit too dense):

      in reply to: the Bool tool delet the modifiers #98976
      Sascha Feider
      Participant

        Ah yes, so you are using the auto-boolean, just not in the n-panel, by adding the shift to your shortcut. ctrl + shift + – performs the auto-boolean.

        Ctrl + – performs the brush boolean and your modifiers stay intact.

        in reply to: the Bool tool delet the modifiers #98973
        Sascha Feider
        Participant

          Did you by chance use the bool tool in the n-panel and chose auto-boolean? Because that will indeed simply perform the boolean operation and convert the target to mesh, and with it applying all modifiers on it.

          You want to use either the brush boolean, or the shortcut ctrl+ numpad-, which uses brush boolean too.

          in reply to: New model made by me! #98806
          Sascha Feider
          Participant

            Nice one! Maybe light it up a bit more, so we can see it better. 😉

            in reply to: Edge Loop (Alt + Click) not working in Blender 4.5 & 5.0.1 #98576
            Sascha Feider
            Participant

              What you’re describing is totally normal behaviour. Your are not trying to select an edge loop, when you select one of the outer edges on a cube. The edges on a cube end in a pole, in this case a vertex connected to three edges. An edge loop will not continue there.
              When you add an edge loop down the middle of the cube, that’s an edge loop, because you don’t run into a pole. So alt-clicking one of the default edges on a default cube does note select an edge loop, because there is none.

              in reply to: Edge Loop (Alt + Click) not working in Blender 4.5 & 5.0.1 #98573
              Sascha Feider
              Participant

                You’ve tried on a default cube? Maybe what you’re trying to alt-click select isn’t an edge loop, because the default cube doesn’t have edge loops.
                For the alt-click to work you have to select edges that are connected end-to-end in a line. When you hit a pole, like on the cube where the edge ends on a vertex connected to three edges, then the loop selection stops there.
                You can read more on it with examples here: https://docs.blender.org/manual/en/latest/modeling/meshes/selecting/loops.html

                in reply to: 2025 CG Cookie Student Reel #98292
                Sascha Feider
                Participant

                  Awesome work from everybody. Very awe-inspiring what people come up with.

                  in reply to: question about light #98202
                  Sascha Feider
                  Participant

                    Alternatively (or additionally), if you’re using a sky texture instead of an HDRI, you can animate the sun elevation and rotation to simulate a sunrise/sunset.

                    in reply to: from absolute path to relative path #98116
                    Sascha Feider
                    Participant

                      You can find the option under file -> external data. There you could alternatively also pack all textures into the .blend file directly, which might be the better option, if you want to share the file packed in a zip.

                      in reply to: Bone Roll v. Pole Angle #98025
                      Sascha Feider
                      Participant

                        Thanks, guys. That is helpful. Going to jot down “Mode Shifting” as a situation to avoid. I guess the rest will come in time, if and when I run into this kind of situation.

                        in reply to: Why can’t I see topology when I switch to object mode? #97880
                        Sascha Feider
                        Participant

                          Hi Vanessa,

                          Jonathan has the wireframe overlays turned on. You can find the setting in the viewport overlays on the top right corner of the viewport and check the box next to wireframe.

                          in reply to: I am getting a dent on the circle. #97722
                          Sascha Feider
                          Participant

                            I think your problem here is that the two vertices pointed to in blue are not aligned with the ones pointed to in green. So when they merge you get that indent in the tire.


                            That section should look like this:

                            in reply to: Simulation Help #97668
                            Sascha Feider
                            Participant

                              I seem to remember having a similar issue and thickness fixed it. I think zero thickness is always a bit tricky with that stuff.

                              in reply to: Simulation Help #97665
                              Sascha Feider
                              Participant

                                Giving the plane some thickness could help too.

                                in reply to: Some Help for Modeling Approach #97657
                                Sascha Feider
                                Participant

                                  I don’t think you’ll need all those loop-cuts there.
                                  Since that door is not going to deform, you can comfortably go with a big n-gon for it and take a similar approach to some elements in the “Press Start” course. So basically place your oval shape where you want it and extrude it inwards, bevel and all. Then connect the oval shape with the rest of the door with a couple of bigger faces. Maybe outset the outer edge of the oval to be able to bevel it too.
                                  If all your fronts are the same, you could then simply copy the door around and resize as needed.

                                Viewing 15 posts - 31 through 45 (of 213 total)