galledark

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  • in reply to: Human anatomy training #41220
    galledark
    Participant

      Okay so…This is a test about the gestural sculpting exercice in 30 minuts
      Obviously  this is… humm… how can i say… Ugly ^^?
      I didn’t posted it as a submission, this is far from the level of details asked. So I just post it here to share what my first try was look like and i’ll give it another try soon 🙂

      @jalexm thanks for your answer i will try it i think =)

      in reply to: Human anatomy training #41216
      galledark
      Participant

        @jalexm Thanks for your feedback 🙂
        Can you talk a bit more about your experience with Scott Eaton’s course ?
        I’m very interessed by it and i think it can help me. =)

        in reply to: Human anatomy training #41210
        galledark
        Participant

          @cptken thanks a lot ken that’s what i felt after a few days of training…
          I was like… there must be a qwicker way to go…
          I felt like bones and muscles are good to know WHY the human body looks like that but you dont have to sculpt them to say “Okay i can do characters now “.
          I gonna start with a bust just like kent did during the August class =) 

          in reply to: Human anatomy training #41208
          galledark
          Participant

            I’m still struggling with the skull… i’m asking myself if i should continue the training of the skeleton or go directly create a bust just like Kent did.

            I mean…should i continue to create skeletons to confirm i know the human anatomy (or at least the bones) ?
            Or should i go through the creation of a human face and use the anatomy more as a guide rather than something i’m suppose to master?

            in reply to: Human anatomy training #41207
            galledark
            Participant

              @smurfmier1985
              Haha yes the gesturl sculptin definitly pushed me here ^^ Thanks miranda 😉

              @gradyp  Thanks for the advices 🙂 I will not take 30 minuts to do the whole body with muscles and everything, it’s just a limit for me to keep a bit of pressure and push myself to give the best of me.
              Honestly if i dont have this kind of training i feel like a slowpoke ^^’

              Does anyone have an idea for how to start to sculpt the skull ? @nekronavt  maybe?  ^^’.
              I start with this basemesh for now: and after a sculpt it looks like this:I don’t know if there is a better method than mine, i’m not very good at hard surface modeling.
              I try to do my best to respect each proportions (even if i still have work to do here ^^)

              in reply to: Human anatomy training #41203
              galledark
              Participant

                @nekronavt @cptken 
                Thanks for the recommandations i gonna try this book i guess 🙂

                in reply to: Human anatomy training #41199
                galledark
                Participant

                  @cptken You’re right doing it fast can be unproductive to certain persons.
                  For my personal case i separate the practice (the 30 minutes challenge) from the theory:
                  I study the anatomy through a book (Human anatomy for artist by eliott goldfinger), and i see some videos to see how others are sculpting the parts that i need (even with clay).
                  Then after, i challenge myself to practice what i’ve seen.
                  30 minuts are perfect for me because it’s a short period of time, it will make me mistakes (at least at the begining) and after this, i’ll be able to see my result and say…Okay what i’ve done wrong? what i need to improve?
                  And when i find the answers….
                  I gonna do it again and try to not do the same errors…

                  This is my personnal way to train: Try, make mistakes, learn from them and re-try until you got it ! 🙂

                  in reply to: BC1-1808 Homework, Yannis Sayeh. #40115
                  galledark
                  Participant

                    @silentheart00 Haha no problem ^^
                    There is no displacement just a procedural texture (the varonoi) that i used as a bump map too ^^
                    So…more cells means more bumps 😉

                    in reply to: BC1-1808 Homework, Yukino Hatake #39507
                    galledark
                    Participant

                      @gradyp @theluthier @yukinoh1989
                      Thanks a lot ^^i’m a BIG fan of pokemon since the begginin (i was 8 years old when it was imported in france) ^^
                      I think this class was really helpful for everyone ^^ in my opinion every person can learn from everyone.
                      Even a child can teach something to an adult so… it’s up to us to learn from others despite their level/ age or whatever 🙂

                      Honestly thanks i really felt like a slowpoke during thoses last months because it tooked me HOURS to create something decent.
                      (My previous charmeleon tooked me 4 hours…and 2 more to retopologize it) and now… i feel i finaly can create without take too much time !
                      This is another one: i took 40 minuts for this:

                      3 months ago i started what i called “the pokemon project” my goal was to learn while i was modeling pokemon… i gonna continue it ! 🙂
                      I’m really glad i’ve met you @yukinoh1989 seeing you progress was really inspiring 🙂  

                      in reply to: BC1-1808 Homework, Yannis Sayeh. #40113
                      galledark
                      Participant

                        @silentheart00 Thanks silent i tried with a smaller varonoi and here is the result:

                        I decreased the specular of the PBR shader because it was too high for all thoses littles cells.

                        in reply to: BC1-1808 Homework, Yannis Sayeh. #40112
                        galledark
                        Participant

                          @theluthier Thanks kent i will continue to go deeper and faster into sculpt.
                          I think thats the method i prefer 🙂

                          in reply to: BC1-1808 Homework, Yukino Hatake #39501
                          galledark
                          Participant

                            @yukinoh1989 Thanks a lot to sharing your method yukino !

                            I tried to sculpt with your method and here is the result in 30 minutes:

                            This kind of result tooked me at least one hour or two before… My method wasn’t good at all !
                            Honestly it blows my mind to see how simple it is to sculpt from just a primitive !
                            I think you teached me the best tip i’ve learned into this all class x)

                            in reply to: BC1-1808 Homework, Yukino Hatake #39498
                            galledark
                            Participant

                              @yukinoh1989

                              Wow nice mewtwo ! it’s very impressive to know it took you only a hour to make it !
                              What method did you use to sculpt it soo fast?
                              Did you start with a primitive and sculpt from it? 🙂

                              in reply to: BC1-1808 Homework, Yannis Sayeh. #40109
                              galledark
                              Participant

                                @swikni Thanks a lot ^^
                                The texture i used is a procedural texture, the varonoï 🙂
                                i used it in combinaison with the vertex paint to create two different area (The red skin and the white for the chest and the claws)

                                Here is the material: 
                                Dont hesitate to ask any questions if you need some explanations i know it seems a little bit confusing ^^’

                                in reply to: BC1-1808 Homework, Yannis Sayeh. #40107
                                galledark
                                Participant

                                  Week 4 Homework submission :

                                  Hi i decided to challenge myself against my worst enemy: Time !
                                  i had only 6 hours to create a charmeleon, retopologize it texture them and put them into a scene…
                                  Into 6 hours i was only able to sculpt it and retopologize it.
                                  I made the texture and the scene the next day.
                                  Here is the result:
                                  Yeah the landscape and the texture are very basic. i decided to not put too much time on it because for me the challenge was to realise it into 6 hours and not let myself another day to make it complete.

                                Viewing 15 posts - 1 through 15 (of 70 total)