BC1-1808 Homework, Yukino Hatake

Forum Archive BC1-1808 Homework, Yukino Hatake

Viewing 15 posts - 1 through 15 (of 348 total)
  • Author
    Posts
  • #9919
    yukino hatake
    Participant

      My homework thread for the  august 2018 class
      Week 1 submission

      Week 2 submissions

      Week 3

      melvin: Melvin sculpt

      WEEK 4

      gesture sculpting 34 minutes

      gesture sculpting continue (35 minutes)

       this week i learned to get even more comfortable with sculpting and learned to texture paint.  also did i try the gesture and i was surprised to see how far i got in 34 minutes . i never tought i would get him that far.  knowing hoe long i strugled with eevee.  so i am really happy i joined this community and class . i learned a lot and i am gonna keep continueing.  

      #39161
      Kent Trammell
      Participant

        Thanks for starting your thread! I look forward to seeing your homework submissions.

        #39162
        yukino hatake
        Participant

          working onto my primitive homework 🙂 had fun modeling him he was the perfect pokemon for a primitive 😀 got some extra idea to add a pokeball (if we can use boolean’s ) trough can someone explain me how booleans work xD

          this is of course not finished just wanted to share what i got so far 🙂

          #39163
          galledark
          Participant

            @yukinoh1989
            Weedle   ! ! ! Haha very nice 😉

            A little tip for you: think to name your objects it helps a LOT.
             For example: You can rename all the primitives witch makes the head: Head- (name of the primitive)
            Head-Horn
            Head-Nose
            Head-eyes etc….

            Its a bit more simple for you to find where your pieces are, expecially if you work with tons of objects 😉

            You gave me the inspiration for today i’ll do a caterpie with primitives just for fun :D.

            #39164
            Aaron Rudderham
            Participant

              @yukinoh1989  Hey, Weedle! Very nicely done, maybe Pokemon will be you theme for this class? So many possibilities.

              #39165
              yukino hatake
              Participant

                @thecabbagedetective 

                yep indeed xd i might add more Pokémons. But we will see.  Indeed i should name them xd . can i also add them in a group like weedle with his parts and the pokebal etc . Also how can i do that 

                #39166
                yukino hatake
                Participant

                  @galledark thanx for the tip. i stay this class in Pokémon genre :p

                  #39167
                  Aaron Rudderham
                  Participant

                    @yukinoh1989 Well the best way to group them would probably be by adding all the corresponding parts to a collection. You have one by default (iirc), in which everything is placed, so for example once you’ve modeled everything you could select all the pieces that make up a Pokeball and then hit M to create a new collection. The cool thing is you can rename them as well.

                    #39168
                    yukino hatake
                    Participant

                      @thecabbagedetective 

                      thank you . Gonna try it out when i am home from work. 

                      #39169
                      smurfmier1985
                      Participant

                        I’m loving that you do all  these pokémon things, so much fun stuff there to create. You’re weedle looks great by the way! Indeed a perfect candidate for this exercise. Looking forward to seeing you’re finished scene 😃

                        #39170
                        silentheart00
                        Participant

                          Nice work!  Looking forward to the end result!

                          #39171
                          Kent Trammell
                          Participant

                            @yukinoh1989 Heh Weedle really is a perfect subject for primitive-only modeling. Great job so far 👍

                            And @thecabbagedetective is spot on with collections being the best way to organize a scene. I’ll go over collections in next week’s stream.

                            #39172
                            Curious
                            Participant

                              @yukinoh1989 Adorbs!! Good job!

                              #39173
                              Kaj Suominen
                              Participant

                                @yukinoh1989 Looking good. funny little critter. 🙂

                                #39174
                                yukino hatake
                                Participant

                                  I have some problems i wanted to move the camera further (since there will be more in the scene. But now i noticed that if i zoom out my scene acts strange (part dissapear in the view)
                                  This is the file http://g2f.nl/0i12j01
                                  This happens just when i am modeling and zooming further out or placing the camera further.
                                  Hope anyone can tell me what i doing wrong.

                                Viewing 15 posts - 1 through 15 (of 348 total)
                                • The topic ‘BC1-1808 Homework, Yukino Hatake’ is closed to new replies.