@silentheart00 Thanks silent i tried with a smaller varonoi and here is the result: I decreased the specular of the PBR shader because it was too high for all thoses littles cells.
@galledark That’s not what I was expecting at all lol. Maybe adjust the displacement, too? It’s really bumpy, maybe less bumpy? These are just suggestions. If you’re happy with what you had originally, then ignore me.
@silentheart00 Haha no problem ^^ There is no displacement just a procedural texture (the varonoi) that i used as a bump map too ^^ So…more cells means more bumps 😉