n647

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Viewing 15 posts - 61 through 75 (of 102 total)
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  • in reply to: BC1-1808 homework, n647 #40598
    n647
    Participant

      @csehz well it also comes to speed, how quick can you make a work of a certain quality its important too, remember a artist in drawig that commented on this, your work quality is what you can do on a deadline kind of

      in reply to: BC1-1808 homework, n647 #40597
      n647
      Participant

        @thecabbagedetective Thanks, well I would not mind getting into it, but there still a lot to learn from me, for now I just want to learn more and be able to bring some of my 2D drawing to 3D

        in reply to: BC1-1808 homework, n647 #40596
        n647
        Participant

          @ullreym Thanks, for thel ighting I inspired myself a bit on the concept art and color course on CG cookie, the idea of a main light a fill light and a rim light, is worth checking out even for 3D I think

          in reply to: BC1-1808 homework, n647 #40589
          n647
          Participant

            ok updated the homework for week 4, was not happy with the renders, I fell like the back hons should be bigger

            in reply to: BC1-1808 homework, n647 #40588
            n647
            Participant

              @theluthier thanks, was really good to see how how dense the geometry in some parts affect when smothing things out and moving things
              And well sadly was a bit tight on time for this homework so I went for that mix, is jsut tryign to be efficient with my time

              in reply to: BC1-1808 homework, n647 #40585
              n647
              Participant

                @swikni  @smurfmier1985 yea I guess he ended up as Angry Melvin here XD

                in reply to: BC1-1808 homework, n647 #40582
                n647
                Participant

                  @swikni thanks 😀 I m glad you liked my work

                  in reply to: Normal map wont act right in GODOT engine #41045
                  n647
                  Participant

                    I never used godot so I may be wrong, but I think it uses directx, while blender uses openGL, so that may be the problem, try inverting the green channel on the normal map see if that works

                    in reply to: BC1-1808 Homework, Jake Korosi #40815
                    n647
                    Participant

                      Really this is an amazing job here, those little lines for ventilation on the TV and the details for the cables and the connectors on the font of the TV love how detailed it looks and how realistic, the lack of a proper desk or clutter I did not notice till you pointed that out

                      in reply to: BC1-1808 homework, n647 #40580
                      n647
                      Participant

                        @theluthier THANKS, and sure go for it, I m really happy that it may come in handy for the class.

                        And yea I have no idea how to propose such a thing to the developers so I would be glad if you could help me pass it on, they are already quite busy but who knows maybe is simple enough for some developer to work it out 

                        in reply to: BC1-1808 Homework, Dragonice #40924
                        n647
                        Participant

                          @dragonice69 Great work with the lamp and the desk, specially liek the lamp the material looks good to me, and love all the little detials you made for it, too bad you could not get the spring to work on 2.8, personally I m also liking it quite a bit but still lacking so much stuff or just having a few problems here and there that make things a bit hard to work with

                          in reply to: BC1-1808 Homework, Aaron Rudderham #39022
                          n647
                          Participant

                            Amazing work with this scene, is lookign great, love the floor metalic mesh, it is a lto fo work for the time you had.

                            in reply to: BC1-1808 Homework, Mark Kocher #40672
                            n647
                            Participant

                              Nice work with the Dalek there 😀

                              in reply to: BC1-1808 Homework, Yukino Hatake #39333
                              n647
                              Participant

                                Hope you mother can recover withouth complications.
                                As for the house is looking very nice, as for the questions, yes the bevel tool and modifier can create trianges in some parts as far as  Iknow, you have to check if you need to address itor not on case by case.
                                As for makign it loopeable? not sure what you mean, but maybe has to do with the merge option on array, the merge distance and merge firs with last

                                in reply to: BC1-1808 Homework, Katerina Novakova #39535
                                n647
                                Participant

                                  Great work with the clock, the detail on the face is amazing, and loved the side columns on it

                                Viewing 15 posts - 61 through 75 (of 102 total)