@csehz well it also comes to speed, how quick can you make a work of a certain quality its important too, remember a artist in drawig that commented on this, your work quality is what you can do on a deadline kind of
@thecabbagedetective Thanks, well I would not mind getting into it, but there still a lot to learn from me, for now I just want to learn more and be able to bring some of my 2D drawing to 3D
@ullreym Thanks, for thel ighting I inspired myself a bit on the concept art and color course on CG cookie, the idea of a main light a fill light and a rim light, is worth checking out even for 3D I think
ok updated the homework for week 4, was not happy with the renders, I fell like the back hons should be bigger
@theluthier thanks, was really good to see how how dense the geometry in some parts affect when smothing things out and moving things
And well sadly was a bit tight on time for this homework so I went for that mix, is jsut tryign to be efficient with my time
@swikni @smurfmier1985 yea I guess he ended up as Angry Melvin here XD
I never used godot so I may be wrong, but I think it uses directx, while blender uses openGL, so that may be the problem, try inverting the green channel on the normal map see if that works
Really this is an amazing job here, those little lines for ventilation on the TV and the details for the cables and the connectors on the font of the TV love how detailed it looks and how realistic, the lack of a proper desk or clutter I did not notice till you pointed that out
@theluthier THANKS, and sure go for it, I m really happy that it may come in handy for the class.
And yea I have no idea how to propose such a thing to the developers so I would be glad if you could help me pass it on, they are already quite busy but who knows maybe is simple enough for some developer to work it out
@dragonice69 Great work with the lamp and the desk, specially liek the lamp the material looks good to me, and love all the little detials you made for it, too bad you could not get the spring to work on 2.8, personally I m also liking it quite a bit but still lacking so much stuff or just having a few problems here and there that make things a bit hard to work with
Amazing work with this scene, is lookign great, love the floor metalic mesh, it is a lto fo work for the time you had.
Nice work with the Dalek there 😀
Hope you mother can recover withouth complications.
As for the house is looking very nice, as for the questions, yes the bevel tool and modifier can create trianges in some parts as far as Iknow, you have to check if you need to address itor not on case by case.
As for makign it loopeable? not sure what you mean, but maybe has to do with the merge option on array, the merge distance and merge firs with last
Great work with the clock, the detail on the face is amazing, and loved the side columns on it