BC1-1808 homework, n647

Forum Archive BC1-1808 homework, n647

Viewing 15 posts - 31 through 45 (of 64 total)
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  • #40569
    yukino hatake
    Participant

      question do you mind explaining how you did that with the simple deform to get that column ?
      like what object did you start how did you approached it ect to get that in its final shape ?
      tryed to figure it out but i cant xD

      #40570
      Jaz McDaniel
      Participant

        Those are awesome.  Great details in the stairs!

        #40571
        Zsolt Cseh
        Participant

          @n647 Wow that is absolutely brilliant in that victorian style, it is a very effective presentation of the power of modifiers 

          #40572
          n647
          Participant

            @yukinoh1989 sure, its a bit convoluted so I do not blame you

            First we start with a cube, and ersa both the top and bottom faces

            We create a empty that will be our point of reference of the modifier on the origin of the cube, and apply a subdivision surface [simple not cammul clark], to make sure we have enough geometry to work with.

            Then we can add the simple deform modifier for the twist using the empty as origin and selecting the proper axis, in this case Z

            But you will notice that if you try to add an array now with the default 45 degrees, the faces will not coincide, so, we will add an array modifier BEFORE, the simple deform, and adjust the lenght with this array, and set the angle of the simple defomr to 90 degrees, then we will add a second array, and this time the faces will coincide, remember to check merge on the array modifier and set the merge distance if needed

            After that we add a subdivision surface and object->shade smoth, and we get the twist.

            This is a bit more convoluted than needed really, you can jsut add an array to the cube to get the height you want, then add the simple deform->twist modifier and jsut set the angle to get the desired twist, I jsut happend to do an extra step there.

            #40573
            n647
            Participant

              @jmac05 @csehz , Thanks I m glad the effort payed off, now I was going ahead a little playing with EEVEE and just tryign to get some nice renders for the staircase.

              Eliminated the images since you can see final version on the first post now 

              #40574
              Aaron Rudderham
              Participant

                @n647 HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNG THAT DETAIL THOUGH

                Seriously, amazing use of modifiers. Time to model an entire manor with this level of detail. Should only take you the rest of your life.

                #40575
                yukino hatake
                Participant

                  @n647 thank you for the explenation.  i gonna try it and let you know if it Works.  if not ill let you know where i run into the problem

                  #40576
                  silentheart00
                  Participant

                    Good work, dude!  Digging that detail.

                    #40577
                    n647
                    Participant

                      @yukinoh1989 Sure no problem if you have any doubt I can help you with just ask.

                      Also updated the first post with the final version of the model and some extra info

                      #40578
                      smurfmier1985
                      Participant

                        @n647 The end result is stunning! Loving that turnaround 😊

                        #40579
                        Kent Trammell
                        Participant

                          @n647 I’m hyped about this. I was hyped before you added the victorian details and now…it’s just a game-set-match example of modifier power. I hope you don’t mind, but I intend to explore your scene during the stream tomorrow to analyze your modifier setup in detail. Anyhoo, it’s an A++ in my book.

                          PS: Very interesting idea about a “Collections Modifier” function. I can see how that would be useful. If you’re up for it, while it’s fresh, it’d be a great time to pass that idea over to the Blender devs. Who knows – maybe that will cause it to become a thing.

                          #40580
                          n647
                          Participant

                            @theluthier THANKS, and sure go for it, I m really happy that it may come in handy for the class.

                            And yea I have no idea how to propose such a thing to the developers so I would be glad if you could help me pass it on, they are already quite busy but who knows maybe is simple enough for some developer to work it out 

                            #40581
                            Jere Haapaharju
                            Participant

                              @n647 What a beautiful set of stairs. Just amazing

                              #40582
                              n647
                              Participant

                                @swikni thanks 😀 I m glad you liked my work

                                #40583
                                Jere Haapaharju
                                Participant

                                  Damn what a strong expression Melvin has. You can feel the action in there

                                Viewing 15 posts - 31 through 45 (of 64 total)
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