n647

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  • in reply to: BC1-1808 Homework, Aaron Rudderham #38946
    n647
    Participant

      thats quite a great job so far 😀 , you really did a lot of work in quite a short time

      in reply to: BC1-1808 homework, n647 #40556
      n647
      Participant

        Ok starting homework for week 2, tryng to build mostly using mods, I decided for a spiral staircase so I can test using different mods to do the heavy lifting.

        My first goal is getting the basi shape of the stair right, after that to start adding detail to the steps and then build a simple scene around it.

        Here is a viewport render using matcaps of the stair with modifier ON, and on the left with the modifiers turned OFF

        Here is the blender file for this version: spiral Staircase V00

        The modifiers used where, mirror, solidify, bevel, subdivision surface, array
        For the handrail I has no mirror modifier and had to change the order a bit so the array could merge the segments properly, turning on the merge option in the modifier.

        for the array I used a empty as a target object, this empty was raised in the Z axis the height of the step, and rotated 30degrees in z to rotate the steps accordingly.

        By putting the bevel modifier before the subdivision surface and setting it to angle, I could procedurally create holding edges, is not ift for every situation but can help sometimes

        May need to use a curve for the handrail to improve the shape, since it has no vertexs before startings to guide it is does not follow the curve that well

        Being unable to see the effect of the modifier on edit mode made htings quite difficult to work with, as did the lack of a proper wireframe mode.

        in reply to: Help with baking normal in blender #40321
        n647
        Participant

          @nekronavt thanks, hmm yea that may be the problem, never occured ot me to that could be it, will check that out :Dthanks,

          in reply to: BC1-1808 homework, n647 #40554
          n647
          Participant

            @theluthier Thanks, this is a great chance to start getting used to 2.8 and be ready for the switch when it releases, also to refresh some stuff, hope the tips I post are of some help to some.

            in reply to: BC1-1808 Homework, Matthew Ullrey #40719
            n647
            Participant

              Locking nice, the shingles looks great and give it quite the nice look

              For the collections I find easy to assign them by selecting o nthe viewport and then pressing M to move them to the desired collection, even gives you the option to create a new one.
              Also under view menu you can find open GL render, this will render the 3D view as an image if you need to.

              in reply to: BC1-1808 Homework, silentheart00 #39581
              n647
              Participant

                nice garden, yea modifiers can save so much time in those fences and the like 😀

                in reply to: BC1-1808 homework, n647 #40550
                n647
                Participant

                  Thanks, I m very glad it was to your liking, it really does not compare to some of the more complex entries I have seen, this one looks good because is a basic shape so was easy to make with primitives, one thing I forgot to note was the use of the autosmoth to let some parts look sharp or flat, that really helped.

                  Wonder if they will have the matcap as materials set ups too, that comic like matcap one looks like it has potential for osme nice stuff combined with the outlines option.

                  As for 2.8 it still too unstable the program crashed on me 2 times by doing very simple stuff, and was not even able to add a torus, is good to start getting used ot the new one, it has some very nice tools, but I would not do any serius work on it yet.

                  in reply to: BC1-1808 Homework, Hans Christian Gross #40615
                  n647
                  Participant

                    yea agree sometimes one want to rotate and still stay in orto view, would be good to have an easy to access toggle for that.
                    the alt A also not sure why the change there, but is not that hard to get used to it.

                    Nice work o nthe hsip and the sea

                    in reply to: BC1-1808 Homework, Williamatics #40312
                    n647
                    Participant

                      Really remind me of some airships desing from warhammer 40K, nice job, you may want to check the thunderhawk form warhammer 40K for inspiration.

                      in reply to: BC1-1808 Homework, Aaron Rudderham #38910
                      n647
                      Participant

                        great work really, love the architecture and how you used the buildings, tons of detail and looks great 😀

                        in reply to: BC1-1808 Homework, Yukino Hatake #39209
                        n647
                        Participant

                          Great work there, is good to hear it helped you learn a lot abotu the progrram, specially like how the caterpie came out and how it looks with the light there

                          in reply to: need tips on hardsurface #34194
                          n647
                          Participant

                            really would recomend to use the greae pencil to daw the main curves on the reference drawing, that will give you a much better idea of the shape you have to follow

                          Viewing 12 posts - 91 through 102 (of 102 total)