BC1-1808 Homework, Katerina Novakova

Forum Archive BC1-1808 Homework, Katerina Novakova

Viewing 15 posts - 16 through 30 (of 69 total)
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  • #39522
    Kaj Suominen
    Participant

      @shiennar nice work 🙂

      #39523
      Jake Korosi
      Participant

        @shiennar That’s awesome – it makes me think of a mobile game of some kind; I want to play it. 🙂

        #39524
        Kent Trammell
        Participant

          @shiennar I was eager to see your submission, Katerina – your primitives exercise from back in January is one of my all-time faves 😀

          This did NOT disappoint. You’ve got great taste artistically and plenty of skill technically. Wonderful job! A++

          Thanks for sharing your .blend file! And please post a link to your blog post as well. So cool that you do that for your projects.

          #39525
          Michallis Pashidis
          Participant

            @shiennar this is great!! really like it

            #39526
            Katerina Novakova
            Participant

              @theluthier Thank you. 🙂 I usually hide the blog post links in the gallery submissions, but here it is in full:

              https://honestmisskate.blogspot.com/2018/08/primitive-village.html

              #39527
              Katerina Novakova
              Participant

                Phew, I’m happy I managed to finish this one on time. I always find hard-surface modelling difficult to estimate. What seems manageable at the beginning quickly eats up all the time in details. Anyway. I’m sorry to say that I had to do this in 2.79. I started out in 2.8 but I found out that “apply scale” doesn’t work (it’s more of a reset right now). And since I wanted to model it to scale… well. I thought I might texture and render it in 2.8 but when I opened it with that version today I found out that Bevel – Weight option is also broken. So, 2.79 all the way. And while I’m listing my transgressions I might also add that I used MultiRes sculpting for the eagles and flower details. I don’t think that I could’ve done it with box-modelling.

                The clock was made to match this reference from eBay (pretty decent place to go hunting for various angles of the same thing). I didn’t use any textures (apart from HDRI) – everything is modelled.

                So, here are the renders, the Blender file for 2.79, and the blog post: https://honestmisskate.blogspot.com/2018/08/antique-clock.html

                #39528
                smurfmier1985
                Participant

                  @shiennar I’ve been looking forward all week to see what you would make this time, it’s beautiful! I love all the details. Great stuff! 😄

                  #39529
                  Pavel Mazanik
                  Participant

                    @shiennar Awesome! Such microdetails, much wow!  Sad, that it’s not 2.8. 2.8 works are soaked with sweat and pain :D.

                    I had a clock with roman 4 writen as IIII in child hood 🙂

                    About an apply scale thing… I think someone mentioned it on previous stream and Kent showed how to handle this for time this bug exists 🙂

                    #39530
                    Katerina Novakova
                    Participant

                      @smurfmier1985 Thank you, I’m happy you liked it. 🙂 The downside of diving into projects like these is that I can’t keep up with what others created during the week. But I’m looking forward to making up for it tomorrow. I’ll be very interested to see what you created – you have set the bar high with your Week 1 submission…

                      #39531
                      smurfmier1985
                      Participant

                        @shiennar Thank you! I’m pretty happy with what I made, hope you like it. Looking forward to your awesome reel on Tuesday! 😊😊

                        #39532
                        Katerina Novakova
                        Participant

                          @nekronavt Ah, I must have missed that, I thought they were talking about scaling getting skewed. I hope I’ll be able to pick up 2.8 again with sculpting (although I’ve heard some horror Blender-crashing stories). We’ll see how that goes.

                          #39533
                          smurfmier1985
                          Participant

                            @shiennar I’m sculpting for two days now with 2.8 and hasn’t crashed on me yet, so I think it will work fine 🙂 The brushes are a bit screwed up though sometimes you have to choose the right one in the top bar because the shortcut doesn’t work properly (noticed that with crease brush)

                            #39534
                            silentheart00
                            Participant

                              Great detail work on that clock.

                              #39535
                              n647
                              Participant

                                Great work with the clock, the detail on the face is amazing, and loved the side columns on it

                                #39536
                                yukino hatake
                                Participant

                                  @shiennar wow . this is really nice done 😀 so many nice details . amazing texturing too

                                Viewing 15 posts - 16 through 30 (of 69 total)
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