WIP : modeled the chest, and added a few decorations, did the UV mapping and started painting the metal.
I have not painted the woods,or highlighted the edges and indentations yet, but seems cavity is doing a nice job there
images taken from the view-port shading with flat lighting and textures, but with cavity on, I turn it off for for one of the views in the second image.
not sure if will follow the chest tutorial to do the cavity detection as in the tutorial or go full hand painted yet.

@theluthier Thanks for the pointers there, will see if I can polish things a bit more and upload it later on to the gallery, and again thanks for the class, will tyr next time have more order with the posts and uploads of advances of the WIP
@theluthier Thanks, on the goblin, yea that sharp ground is actually a cilinder under the legs of the goblin, so its like the terrain where he is ruuning curves and gives that edge, but is not on the background so is like part of the scene.
As for that bsut, well I have to find the time to continue with the character, or may jsut leave it liek htis for now the bust looks ok.
As for the week 4 homework, thanks, I had a bit more time today and worked the lighting on the pointers you gave me, there weas a small door behind the camera and I had a area light lighting inside, I changed that light for a interior warm color HDRI, the previus room is supossed ot have a redish light so it works, and changed the light inside to get more contrast and a more dramatic efect, I tried experimenting with volumetric light, but not sure how to make work so I had to drop that.
updating on top of the topic with the latest render and a detail render.
@cthulusan yea, thanks for the comment, that would particularly go well under the ventilation and piping
Another angle I did to see better some cables, no composite in this one tough, and lower base resolution

@theluthier homework for week 4 updated at the top of the topic, went a bit off rails I guess
ok I should hacve scraped and go for soemthign mroe simple, but guess will jsut focus on it and try do as much as I can with it
now most is done, need to work on the cables, the pods at the entrance, and then materials I guess

Well workign on my arcvhviz scene but went for tryign to take a not overly realistic industrial scene andsee what I can do with it, but not sure may jsut scrap it and got for a slightly more simple one since this onw would require lots fo detail to work thatI may need to model
still needs tons of work but would love to hear your opinion

seems kent has yet to check my entries for last week
@dostovel yea, well was where Jenova was being keept in nibel reactor, want to make the glass broken like jenova has already been taken
@theluthier well I started blocking and position the main lights, lets see how far can I take it into realism then

Its ok if the scene for this week homework is focused on something more industrial like?
@theluthier ok updated the LM with uppingthe ocntrast a bit and adjusting the color a bit more
@theluthier thanks, will look into it 😀 as for the match lighting and the character goblin lighting execcises I just updated them on the main post of this topic went for somethign dramatic for the gobo.
And thanks knowing is possible to do that with textures or nodes is enough for now will look into it later during the week I hope
ps: will check to play with the contrast during the day a little and update then
@smurfmier1985 Thanks, I barely made it on time. well updated with the goblin now too, now jsut to wait for the class tomorrow
not sure may be present sadly
Thanks all, sadly I been busy with other things so dontthink will be able to pull the full character anitime soon, still I managed to finish thel ighting match excercise and now to work o nthe goblinm, I kind of have a good idea what I want to do but probably will end up uploading it tomorrow
updatign with the light match in a moment