2.8 Hurdles and Roadblocks

Forum Archive 2.8 Hurdles and Roadblocks

Viewing 15 posts - 106 through 120 (of 255 total)
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  • #47629
    Matthew Fricker
    Participant

      @waylow Sorry Wayne , I’ve been a left clicker since the beginning and I can’t change my ways…..

      #47630
      Wayne Dixon
      Participant

        @smurfmier1985 Exactly.  A Noob. haha

        #47631
        Omar Domenech
        Participant

          @frikkr Well well Matt, get ready for some really really really ridiculously good looking screenshots.

          It’s a MatCap, the first one but what really gives it that nice looking look is the Cavity option in the workbench engine. Here are my viewport setting.

          #47632
          Omar Domenech
          Participant

            #47633
            Kaj Suominen
            Participant

              @dostovel honestly that thing click thing has blown out of proportion..

              #47634
              Omar Domenech
              Participant

                @louhikarme I guess you mean in general throughout  the whole Blender community. But I get it, its a fun opportunity to trash talk. In some way it’s like when you see people talking about sports, I get that same team feeling. When people are like ah my team scored three home-runs from the three point line and then yard the touched down the line or something like that.  

                #47635
                Kaj Suominen
                Participant

                  @dostovel yeah, to me its just energy wasted. but i’ll just try to ignore it. 🙂

                  #47636
                  Matthew Fricker
                  Participant

                    @louhikarme It was just meant as a little fun , nothing more.

                    #47637
                    Matthew Fricker
                    Participant

                      @dostovel Haha , loving the Zoolander Gifs 😛 , you are an absolute nutter Omar. 

                      Thanks , Ill give it a try and see if I can make my viewport as sexy as yours 😉 

                      **EDIT – It was that dropdown option that has “screen” on it that I was missing, I have a super sexy viewport now 🙂 

                      Just one thing Omar , If it is a matcap then how do you have dark and light grey on the model?  I thought a matcap just shows only one colour? 

                      #47638
                      Kaj Suominen
                      Participant

                        @frikkr actually i saw your thread after i had posted here, so it wasnt targeted to you in any way. 

                        #47639
                        Omar Domenech
                        Participant

                          @frikkr Yeah, that screen space shows up when you enable cavity. The different gray’s, that’s the material viewport shading color at wok. It has several different materials on it and each one has a slight different shade of gray in its viewport color display property. 

                          Those viewport options man, you can spend a lot of time just messing with how you want your viewport to look and don’t get any wok done. 

                          #47640
                          Matthew Fricker
                          Participant

                            @louhikarme No worries man 🙂 Thanks. I can see your point that it can get out of hand , arguing about something so menial though . Its like when sports fans fight over games, totally pointless. My thread was just meant as some harmless fun and it was just bad timing that you posted just after I had made it.  Thanks for clearing that up 🙂 

                            #47641
                            Kaj Suominen
                            Participant

                              @frikkr no problem, your thread isnt the issue at all that i was referring to. timing on internet. seems always go bad. 😀

                              #47642
                              Omar Domenech
                              Participant

                                @waylow  I guess I have no more Captains Log, the old Captain made it to shore. The only thing that I do not know how to do that I can see is Render Layers. I have no idea how the system goes now. I’ll be looking for a tutorial on YouTube though. After that there might be a few hotkey changes here and there that I haven’t figured out but I can always find things on the menu, which is a bit annoying since it takes all my speed away. 

                                #47643
                                Omar Domenech
                                Participant

                                  @waylow @theluthier This is your captain speaking, I would like to know if this is a bug. It is about MicroDisplacement that I need to do my clouds. 

                                  1. – In 2.79 I change the engine to Cycles
                                  2. -In the Render tab, change the feature set from Supported to Experimental
                                  3. – In the Geometry tab change the Subdivision Rate Preview to 1px so it matches the render 1px
                                  4. Add in a UV Sphere, give it a SubD level 2
                                  5. In the SubD Modifier check Adaptive
                                  6. Give the sphere a material, in the material settings change the Displacement from Bump to True
                                  7. In the Node editor, add in a Noise Texture, connect the factor in the Displacement 
                                  8. And all is good, the displacement works great, it goes from the center and outwards. 

                                  In 2.8 I do the same thing and it all comes out a horrible mess, the geometry always shoots out sideways and no matter what coordinates you change, it doe snot change the side shooting, it should come out center to outwards and above all I should be able to control that direction with the coordinates, but it wont budge for anything in the world. 

                                  Can anyone confirm if that behavior goes the same for you? I’m using 2.8 Release candidate 2, downloaded it today July 20th 2019

                                Viewing 15 posts - 106 through 120 (of 255 total)
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