BC4-1810 homework, N647

Forum Archive BC4-1810 homework, N647

Viewing 7 posts - 46 through 52 (of 52 total)
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  • #42075
    John Fluet
    Participant

      @n647 I don’t know how archvizzy that is but it sure looks great.  Love the close up.   Consider varying the corrosion on the wall.  Looks a little too random.  Maybe some water streaks and grunge in the crevices. 

      #42076
      n647
      Participant

        @cthulusan yea, thanks for the comment, that would particularly go well under the ventilation and piping

        #42077
        Kent Trammell
        Participant

          @n647 AHHH I did miss your final week 3 submissions – Sorry about that! In fact I remember seeing your entry in Kate’s reel and thinking “wait I haven’t seen that one yet”. I love it. Such strong, bold lighting. It even has the sharp ground plane termination but I don’t mind it. It feels graphically intentional with the rest of the image. I kinda thought I would never like a sharp ground termination. An A+ in my book.

          And your light match is GREAT! Super close to the source and lovely in that last render, as a standalone bust. The model is top notch as well. Another A+ from me 👏

          #42078
          Kent Trammell
          Participant

            You went really big with your week 4 arch viz! I was wondering if anyone would go for a sci-fi environment or not. To preface, I would categorize this as a “environment” as opposed to an “arch viz” due to it not being a established in reality. Where kitchens, living rooms, contemporary industrial factories are real places and sci-fi environments aren’t. It may be semantics but it’s been something on my mind this past week.

            Modeling, texturing, shading, and lighting a sci-fi scene like this is a huge undertaking for a week and you’ve put in a lot of work. On effort alone I’m giving you an A for this assignment. I like that you employed symmetry to get more bang for your buck but also broke that symmetry up with the tubes and couplings.

            I think the lighting overall would benefit from more contrast. Right now everything is lit up fairly uniformly from…somewhere. But you have the ingredients fo much more interesting dramatic lighting. For one the blue light at the bottom should be key, producing a big gradient that spans top to bottom. Right now it’s too subtle. Then leave the shadows pretty dark for the small orange lights to play. That would also be a good opportunity for reflections to sparkle and add tons of value variety.

            It looks to me like your scene isn’t actually a full cylinder and is instead open to the world on the side the camera sits. If that’s the case, I’d recommend adding a night time city HDRI to get that high contrast kind of lighting I’m suggesting overall.

            These aren’t exactly the same setup as your scene but they’re in the direction I’m suggesting:

            Image result for beeple sci-fi

            Image result for beeple sci-fi

            Image result for beeple sci-fi

            #42079
            n647
            Participant

              @theluthier Thanks, on the goblin, yea that sharp ground is actually a cilinder under the legs of the goblin, so its like the terrain where he is ruuning curves and gives that edge, but is not on the background so is like part of the scene.
              As for that bsut, well I have to find the time to continue with the character, or may jsut leave it liek htis for now the bust looks ok.

              As for the week 4 homework, thanks, I had a bit more time today and worked the lighting on the pointers you gave me, there weas a small door behind the camera and I had a area light lighting inside, I changed that light for a interior warm color HDRI, the previus room is supossed ot have a redish light so it works, and changed the light inside to get more contrast and a more dramatic efect, I tried experimenting with volumetric light, but not sure how to make work so I had to drop that.

              updating on top of the topic with the latest render and a detail render.

              #42080
              Kent Trammell
              Participant

                Hey your updated render is looking better! Nice job applying the notes. Good stuff 👍

                #42081
                n647
                Participant

                  @theluthier Thanks for the pointers there, will see if I can polish things a bit more and upload it later on to the gallery, and again thanks for the class, will tyr next time have more order with the posts and uploads of advances of the WIP

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