BC4-1810 homework, N647

Forum Archive BC4-1810 homework, N647

Viewing 15 posts - 1 through 15 (of 52 total)
  • Author
    Posts
  • #10037
    n647
    Participant

      Well lets get ready for the class then, now to keep on wathcing videos and followingthe homeworks

      Homework week 4

      Ok I may have gone slighly off rail with this for the archvoz, but was a interesitng challenge, wonder how realistic does look to you, even tough the scene itself is not that gorunded in reality, based on FF7 jenova room in nibel, no light match this week already ran out of time with other stuff to do sadly

      Homework week 3

      Lighting a character

      Well no time to explain hope in, tried to go for a dramatic lighting i nthis one, shaded the goblin using EEVEE and ended up using AO only in a few lights inatead of all of them

       

      Match lighting

      Tried to match the light of a bust from https://twitter.com/FemCharlesArt, not sure its 100% but tried to get close as possible

      Also playing a bit with the depht of field there also did a second render with the same light but another camera view, both rendered on cycles, due to the fur

      Homework Week 2

      Light scene for a carand add materials to it using EEVEE

      Was a fun excercise, got to try some stuff, and sadly EEVEE still fells a bit limited in someregards but the speed to work on it is sjut such a nice trade.
      For the materials, I used substance designer to make the carbon fiber texture, on the hood I added a old drawing I made to the hood to make it more interesting

      render using 2 different HDRMI

      Match lighting

      Ok a bit late but got the match lighting part done, sadly did not had time to sculpt more detail on the model, but still has some interesting shapes I think, used one of the examples of the class since I really liked this lighting.

      Render with EEVEE

      Homework week 1:

      Toy truck

      https://cgcookie.com/exercise_submissions/16511

      Avoided using thep rinciple shader to practice a bit with the more traditional nodes

      Lighting a room

      https://cgcookie.com/exercise_submissions/16573

      Extra

      Since I had done this excercise before I tried to model a littlescene and try match the lighting to a reference photo.

      Reference

      Render scene

      Tried to match the light the best I could and make the scene a bit more interesting adding some props and a candlelight, aimign for getting close to sunset, did some small composite for a slight vignette and add some glare on the window

      #42031
      smurfmier1985
      Participant

        Nice color choice on the truck 😊 Just out of curiosity, did you use fresnel? Since you’re using the old shader method it doesn’t do that automatically. 

        EDIT: asked this mostly because of the wheels they are very dark and don’t seem to reflect much.

        #42032
        Morten Fjellheim
        Participant

          Good work

          #42033
          silentheart00
          Participant

            Truck looks good.  Something funky with the wheels, though.  They look like a different material, if that’s what you were going for.

            #42034
            n647
            Participant

              @smurfmier1985 thanks, and yea, firsdt I made a mix of diffuse and glossy shader to control the base reflectivity of the material and then I used the fresnel node as a factor for a mix shader to add another glossy shader for the reflections of the fresnel.
              all the materials o nthe truck are a variaiton of the roughnes and shader mix variation even the whells

              as for the wells I wanted to make them more subber like, so made them less reflective and added a noise texture as a height/bump map, maybe should have made it a bit moresubtle there

              #42035
              smurfmier1985
              Participant

                @n647 ah that would explain why the wheels are darker. Good that you’re experimenting though, that’s the best way to learn! 😊

                #42036
                Aaron Rudderham
                Participant

                  @n647 Liking your stuff so far, I have to agree with @silentheart00 that the wheels do look a tad off, like there’s not enough gloss? Though if you going for a rubber look I’d say it actually looks rather great, but it appears you seem to have discovered what you’d like to do so I wish you the best of luck!

                  #42037
                  silentheart00
                  Participant

                    @n647 Ah, rubber wheels.  Cool.  They kind of do remind me of rubber, so you’re headed in the right direction there.

                    #42038
                    Kent Trammell
                    Participant

                      Good submission @n647! I like that you went for something different with the wheels. Rubber is a valid choice though I wish it was a touch more reflective. Certainly less both in value and roughness than the plastic but more than what it is currently.

                      #42039
                      n647
                      Participant

                        @theluthier Thanks, I went and adjusted the wheels materials a little makign the noise more fine and increasing the reflectivity a bit for the image on the topic

                        #42040
                        Kent Trammell
                        Participant

                          Love that you went for extra and did a light match. Looks pretty close to me. Love the atmosphere 👍

                          #42041
                          n647
                          Participant

                            ok started wiht the car homework, working with the lighting and the car paint material, instead of juat doing the car paint fade to black with facing I went for a hue shift  from red to purple and a lower value. but not sure is showing properly in the render, also the sparkle effects maybe is a bit too small will see to adjust that

                            One thing I noted one piece betwen the engine hood and the dashboard has the mirror modifier not showing on render, I struggle to find what the problem was there.
                            Any ideas to improve the scene

                            Also working on a model for mathcing lights and maybe for week 3 if I can make it in time, just need to get done wiht some extra work came in my way at the worst time

                            #42042
                            Aaron Rudderham
                            Participant

                              @n647 Woo Goblin Slayer, that is a lovely looking helmet so far.

                              I’m also liking your car so far, gives me the sudden urge to listen to synthwave. I thiiiink I can just make out the sparkle effect, but yeah, it’s probably too small, so give that a try. Overall though, great!

                              #42043
                              smurfmier1985
                              Participant

                                @n647 I like the color choices for the car! Great start 😊 I think the bump on the floor is pretty strong though..

                                Nice start on your other model too!

                                #42044
                                silentheart00
                                Participant

                                  @n647 The car looks great so far.  Loving the hue shift.  I agree the sparkles area maybe a touch too small, and the bump on the ground is a bit strong.

                                Viewing 15 posts - 1 through 15 (of 52 total)
                                • The topic ‘BC4-1810 homework, N647’ is closed to new replies.