William Miller’s New and Improved Polybook

Forum Archive William Miller’s New and Improved Polybook

Viewing 15 posts - 76 through 90 (of 131 total)
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  • #51742
    Cookie Dough
    Participant

      I think there’s a setting in cell fracture that lets you keep the faces that were subtracted. 

      #51743
      William Miller
      Participant

        Here’s the video I made:

        https://www.youtube.com/watch?v=fcX9Z2Kcw8k

        Now that I’m done with it, I’ll get back to the ruins.

        #51744
        William Miller
        Participant

          It turns out there isn’t.

          #51745
          William Miller
          Participant

            I don’t want to get into the habit of not finishing projects, but this is hopeless.  Cell fracture deleted random chunks of the wall and created floating vertices and edges everywhere.  There is also lots of this:

            I really want to do something else, but I also want to actually finish something for once.

            #51746
            spikeyxxx
            Participant

              That is very strange William. Did a little test with Cell Fracture (default settings) and got this:

              #51747
              William Miller
              Participant

                This is the last straw.  The bricks will be a texture.

                #51748
                William Miller
                Participant

                  I’m beginning to second-guess my decision to make the bricks a texture.  Perhaps it should be adobe/mud/plaster instead.  What do you think?

                  #51749
                  Cookie Dough
                  Participant

                    Don’t do it instead, do it in addition to. Maybe have a gradient that starts from the bottom one material and is another one at the top.

                    #51750
                    William Miller
                    Participant

                      How would that work?  I find it hard to imagine a wall that is bricks at the bottom and adobe at the top…

                      #51751
                      Cookie Dough
                      Participant

                        Sorry, I was thinking of something different.

                        I was thinking you could do it like this, where it’s smoother at the base, then around where it collapsed and higher up it has less mortar keeping it together.

                        #51752
                        William Miller
                        Participant

                          I can’t get this to look right.

                          #51753
                          spikeyxxx
                          Participant

                            Maybe this can help you get started with the cracks. It’s just a basic set up, you can easily create a mask, so the cracks aren’t all over the place. Add some color variation. Some small dents and a larger scale, slight ‘waviness’ to the surface, etc…

                            #51754
                            William Miller
                            Participant

                              I’m trying to make it look good around the edges, but for some reason pointiness doesn’t do anything.  Do you know why?

                              #51755
                              spikeyxxx
                              Participant

                                Hi William, Pointiness doesn’t work with Eevee (yet). Material Preview Mode also uses Eevee.

                                #51756
                                Cookie Dough
                                Participant

                                  Now I see what you are talking about. That makes more sense to do it that way.

                                Viewing 15 posts - 76 through 90 (of 131 total)
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