William Miller’s New and Improved Polybook

Forum Archive William Miller’s New and Improved Polybook

Viewing 15 posts - 61 through 75 (of 131 total)
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  • #51727
    spikeyxxx
    Participant

      Hi William, I think that the tree looks too big compared to the ruins.

      As for your other question, as this is low-poly, I wouldn’t model the cracks.

      Normal- and\or Bump maps should do the trick (especially on walls).

      #51728
      William Miller
      Participant

        Thank you for the advice!

        #51729
        Tomas Plasil
        Participant

          Hey William. I cant say much about the layout since I dont know what else you want to include in the scene.  However, I think you should not make the ruin so straight and angular. Make it more crooked so it really feels like a ruin. Now it looks like a brand new wall in the process of being built.

          Also I think it could look really nice if you model the bricks. You can first model the general shape of the structure and then use displacement to make the surface uneven. It can still be low poly, just so it is not completely flat and even. Then make a few types of bricks – with unevenly beveled edges and parts of them chipped off and place them around so that they intersect the original structure. That way you have bricks poking out and the original structure is the mortar in between them.

          Also it might look strange if you have a low poly ruin and a tree that has subdiv modifier. I would make the tree without it.

          #51730
          William Miller
          Participant

            Like this?

            #51731
            Tomas Plasil
            Participant

              Yes like this 🙂 you can make the chipped off parts even bigger. The bevels bigger as well and rounder, and the entire brick more uneven. 

              Also, make them poke out of the mortal more, so the ridges berween them are deeper. Basically make everything more crooked and broken. 

              #51732
              Tomas Plasil
              Participant

                To be more specific…it depends on the type of ruin you are making.  So check your reference and try to recreate it. From what I can see in the screenshot, the bricks in your reference have much smoother edges than this and a very irregular shape. The mortar that binds them togetger is almost completely hidden in the shadow, probalby because it has fallen off.

                Also I heard about some addon for brickwalls. I dont remember the name but im sure you can find it or something similar. You can use that to place the bricks in a pattern and then go over the whole thing and add damage by hand. Or it is quite possible that there is somo addon or tool for that too 😀

                #51733
                William Miller
                Participant

                  How can I do that in low poly?

                  #51734
                  Cookie Dough
                  Participant

                    I wonder if instead of doing cracks in it, you could make low poly moss to go over it and maybe put some overgrowth around it. 

                    #51735
                    William Miller
                    Participant

                      Before I saw your reply I made this:

                      I used a boolean modifier with displacement.
                      Perhaps I could combine the two?

                      #51736
                      William Miller
                      Participant

                        I am going to try using cell fracture.

                        #51737
                        William Miller
                        Participant

                          #51738
                          William Miller
                          Participant

                            I’m still modeling the brick wall.  I had no idea it would be so complex.

                            #51739
                            William Miller
                            Participant

                              I’m deleting the brick wall and starting over because it’s a mess.

                              #51740
                              William Miller
                              Participant

                                What do you think of this?  I used cell fracture.

                                #51741
                                William Miller
                                Participant

                                  I have lots of these:

                                  Is there a faster way to fix them than individually editing them by hand?  Unless there is, I think I’ll take a break for a while and make a funny Youtube video instead.

                                Viewing 15 posts - 61 through 75 (of 131 total)
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