Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
Homework submission Week 1
I decided to go with Devin Townsend and not only because he’s bold (well I guess it helped a little tbh) but because I think he’s a great musician and an awesome dude of course.
During the sculpt I struggled with the stylizing and kind of started over at least three times. Every time I started to tweak all the face features what seemed important in his face, after few hours I realized that it was going more towards realism and it looked not like a caricature at all.
So now it’s time to settle because and get some concept done for my character. Here is the Sketchfab and reference I used. Please shout some of those facial features that play big role, I think I don’t have too good eye for that. I guess all I noticed was the strong jaw and damn straight nose
Devin sculpt by swikni on Sketchfab

nice sculpt , likeness feels here ! all u need r small twicks ! give him a bigger head and forhead , and put a largrger space between the nose and the upper lip! and maybe larger ears and break the symetry a lot !
Just thought id mention it, incase others like me who are still starting out.
for a good starting bust block, mind theres the ‘basehead’ that was available as a download for the caracature course ( first of this weeks prerecorded material). im just using it as a nice quick starting block to get going.
Had some tough time with the guy…
So, does he resemble someone or I failed miserably? 🙂

I’d say you’re off to a great start, Kyle! I like that you’ve honed in on an elongated face – a recognizable feature of Benedict. And I like Matt’s feedback – I second his notes.
Here’s some annotations over your image:

Note the distinct slant of Benedict’s eyes and brow. Compared to yours which are fairly straight horizontally. Also the upside-down triangular shape of his nose. My eye immediately went to these features for exaggeration.
Also he’s got distinct but short laugh lines straight down the sides of his nostrils, which is a feature missing from your sculpt. Also the lower lip is a distinct feature on Benedict that isn’t formed with your current WIP.
I’m looking forward to seeing how you progress with this one – Keep up the good work!
I agree with malhomsi that you’ve dialed in the likeness pretty well. And I see what you mean about circling back around to more of an authentic likeness rather than a stylized caricature. Honestly, I’d say Devin has a fairly ‘normal’ neutral face when he’s not yelling on stage, making it more difficult to caricature. It might have been an easier stylization process if you’d done the yelling version; more obvious features to exaggerate.
Authentic likeness is an admirable accomplishment in itself, even though technically the point of the exercise is to exaggerate away from realism. So I’m inclined to grade this submission C+. Certainly worthy of passing👌
PS: I’ve not heard of Devin Townsend before this. As a guitarist myself, I’m quite enjoying his skills via youtube vids now 🤘
I’m getting a hazy likeness in the back of my mind…he looks like somebody..not quite sure who though 😅 Somebody with intense eyes.
Who is it? And what do you think gave you a hard time @tr1bar?
Did some tweaks and end it up so far, I don’t know what else to push it further =(
Any suggestion?
Caricature Bust Sculpt-WIP updated by ken on Sketchfab
And here’s my pick of the concept art by another CGCookie memberSpiris
Homework submission Week 1
so here is my stylized Terminator ! i started with a quick sketch sculpt to try to catch likeness, then a went up with more details , clothing and hair.
i went with a bleu cold lights . materials are very basic shaders !
Arnold has a very distinct face with hard cheeks and jaw ! sculpting the nos was the hard part ! and as usual the hair paarticuls!
Ps: i like anatomy 🙂


very nice sculpt ! not easy to push it further ! u may give him a bigger nose and push the jaw and cheeks more ( a lot more ) for this u may use an extrem expression to help u !
u dont have to sulpt it again ,try to use latice deform to sse what u can push further
Homework Submission Week 1:
I chose Conan O’Brien for my caricature. I was quite lost at first, didn’t know how to start. Eventually things started to take some kind of human form and in the end I was kind of surprised of the end result. I don’t know if people would recognize him as Mr. O’Brien, or if I chose the right features to exaggerate, but I feel more confident with my sculpting skills (but I know there’s more to learn).
And for comparison:

Now, regarding the character concept art, I was wondering if I can make my character a mix of animal and human? Human but with animal features, something in between this characters:


Or should I stay in the human realm?
good work! you may give him a wider forhead and push the cheeks bones out !
Thanks so much for the feedback, guys!
Identifying those particular spots really helps me know where to focus. I’ve been fighting tooth-and-nail to squeeze sculpting time into a packed weekend, but I will make something presentable by deadline. Your tips and notes are a huge help! I’m fired up! 😀
By the way, how do you “mention” other users? I thought it’d be @ or even #, but no luck. Hope Kent and Matt both see this and know they’re appreciated. 🙂
Yes he has pretty neutral face when not yelling or making some other weird expressions and I’m lucky that there are so many pictures of him, as like in 5% of them he is neutrally serious.
I try to make ONE MORE sculpt and really push those features @malhomsi mentioned but it’s more important to get the character picture done by the end of the week. Even if the caricature was bad this was good practice in sculpting for me making a human head.
And @theluthier he’s a great guitar hero and he’s skill in clean singing has improved so much after the younger days
Looking good!