[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 631 through 645 (of 673 total)
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  • #33944
    Jack
    Participant

      Homework Submission Week 5 4, Part B

      I should have submitted this earlier, but the local climate went from 27ºC to 6ºC in one night and I was not prepared…

      Anyway, AXE!

      I made some extra maps by hand, I was tempted to bake some AO…

      #33945
      Matthew Ullrey
      Participant

        Homework Submission Week 4 Update

        I was able to send just the geometry and then the textures separately to Sketchfab. @jack07 confirmed my suspicions about the process. Many thanks to you Jack. I was using the technique outlined in the Axe example about packing the textures in the .blend file which worked perfectly… for the axe. I found that Ulbricht needed special uploading procedures.

        Here he is with all of his high resolution errors visible now. The weight painting and shape keys were challenging. Like herding cats, those errant vertices wanted to do their own thing.

        Thanks again @theluthier for a fantastic class.

        #33946
        Ryan Brewer
        Participant

          Holy smokes! Incredible work @malhomsi !

          #33947
          Ryan Brewer
          Participant

            Homework Wk 4

            Bob, in all his Sunday glory! Thanks for the amazing class @theluthier! Looking forward to the next one!

            I encountered a loooot of bad artifacts where my paint would lay down well past my brush’s boundaries.

            I’m guessing this was due to 1) having a crazy-complex Smart UV Unwrap, 2) maybe too much bleed, and 3) not retopologizing.

            Bob4 Paint 007 by Ryan Brewer on Sketchfab

            Edit: Actually, I don’t see any bleed-interference. Unless I hear otherwise I’ll write off the artifacting to the convoluted Smart UV Unwrap.

            #33948
            Jere Haapaharju
            Participant

              Once again I don’t know what to say. He is just perfect

              #33949
              Jere Haapaharju
              Participant

                Damn! He looks so much better! And the affection for his mallet is seen better now haha. What a great expression

                #33950
                Jere Haapaharju
                Participant

                  Well the textures look really good imo. Even if the unretopolized models UVs look pretty messy since there are so many islands, the ending result is fine overall. Good job Ryan @stonewing !

                  #33951
                  Ryan Brewer
                  Participant

                    Awesome work @ullreym ! Just like your axe, the textures look fantastic!

                    #33952
                    Kent Trammell
                    Participant

                      Ooo yes, love the additional geometric fidelity.

                      #33953
                      Kent Trammell
                      Participant

                        I agree with Jere that the paint job looks quite good imo. It really finishes off the character well. Bob has come a long way since the initial sculpt. Lovely work @stonewing; an easy A 👏

                        The method of smartUV’ing a dyntopo mesh is supposed to be quick and dirty but it often turns out overly dirty in my experience too. I need to see if I can iron out the workflow to avoid the artifacts better..

                        Thanks for participating this month and sharing your work, Ryan 🙇🏻‍♂️

                        #33954
                        malhomsi
                        Participant

                          thanks my friends for the lovely words. u r awesomes !

                          @theluthier  u honored me with ur words , thank u ,it means a lot ! i didnt have time to make the axe , i going to do that soon ! forgive my laziness  🙂 

                          i have the blues .. i already miss this class !

                          #33955
                          Matthew Ullrey
                          Participant

                            @theluthier “Geometric Fidelity” you should trademark that. Don’t look too closely or you might see some “vertex infidelity” going on. Ha ha. I have to tell you that some of the texture work is borrowed from you. The pants and sweater textures are from the Pancake Hobo and believe it or not, I painted the hair, mustache, and beard with your Pore Detail modeling texture. To use it, I employed the Alpha check box and Angle: Rake check box, plus the Image Sampling: Alpha and Calculate check boxes. I liked how fun it was to paint, almost therapeutic.

                            Oh, and in the seventies, my dad had a belt that looked almost exactly like Ulbiricht’s. It appeared in so many of my drawings that my dad gave the belt to me (in a good way). Here is a picture of it.

                            #33956
                            Jack
                            Participant

                              Oh my! He looks so much better now! The wood textures are so great, they even look like they have a normal map, but they don’t!😱

                              #33957
                              malhomsi
                              Participant

                                so good , it looks much better ! i lovely result ! r u going to make a shaded still render .?

                                #33958
                                Jack
                                Participant

                                  Looks really nice! Each time I see him I keep imagining a short of him trying to get breakfast…

                                Viewing 15 posts - 631 through 645 (of 673 total)
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