[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 13 posts - 661 through 673 (of 673 total)
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  • #33974
    Matthew Ullrey
    Participant

      If I can be candid, that canid needs to be added before Mr. Dunne is done. A little “Fox in Socks” for you. 😜

      In all seriousness, that looks fantastic and I can’t wait to see it in Sketchfab.

      #33975
      malhomsi
      Participant

        @theluthier  looks good  sensei! 

        BTW the concept creator contacted me finaly and u were right he loves my render !

        https://twitter.com/Cwalton73?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

        #33976
        Jere Haapaharju
        Participant

          Yeah Mr. Dunne looks pretty handsome right now

          #33977
          Paul Harbin
          Participant

            Hand painting pinstripes? lol crazy! Did you use tape? =D Looking good!

            #33978
            Paul Harbin
            Participant

              I feel like Bob is watching Ferris Bueller running between houses across the street. Bob is awesome.

              #33979
              Paul Harbin
              Participant

                What is the next class basis?
                (Edit)
                Semi-disregard  (lol) ?  I suppose the result of the questionnaire will help determine that.  I just got to it. =P 

                #33980
                Paul Harbin
                Participant

                  So, I figured out my issue with Sketchfab, apparently I managed to save the view from VR somehow, creating the super off center Model-Nav. Man, the past few days have been terribly-awesome.  I am feeling the “burn” from putting in “work at the gym.” Had to work through the issues of getting texture sets to import into substance painter which starts with some changes in Zbrush.  And had to fix exporting them all as separate objects/uv maps from from Substance into sketchfab, (ctrl+J in Blender was the hot-fix) and think about how to correct the UV map issues I ran into in the future.  For whatever reason, even after changing the names of the sets, it was still somehow associating old-names with files.  Not sure I am through the woods on that yet but, all in all, feeling good.  Was able to work through the problems I was having and generate my final submission for this thread.

                  It’s only the base materials for the textures sets or body parts.  Nothing detailed, no real effects other than some smudging and scratches.  Hope to give the eyes a marbled/glass like quality … and some pupils! I’m okay with this though, and will post a polished result somewhere many moons from now.

                  #33981
                  Kent Trammell
                  Participant

                    @ullreym haha had to look up “canid”…you’re a clever silly man! Seriously though, the bunny mask and man-purse really need to be added. I underestimated the role they play in visual interest.

                    Thanks @swikni!

                    @hypester77 I used the smooth stroke function in the brush’s “Stroke” section for the stripes. That + patience + many retries.

                    #33982
                    Kent Trammell
                    Participant

                      See! Of course they were going to love it 🙂

                      #33983
                      Kent Trammell
                      Participant

                        Another big leap forward! Good stuff, Paul. I’m quite enjoying this WIP 🍿

                        #33984
                        Ryan Brewer
                        Participant

                          That’s awesome malholmsi! You did such a good job!

                          #33985
                          Ryan Brewer
                          Participant

                            Hold up–this tweet is some front-page stuff. (A drab link isn’t good enough) 🙂

                            #33986
                            Jon Wickerd
                            Participant

                              So I thought I may try this course out 2 years after the initial release. 

                              If I’m just talking to a void that’s fine with me.

                              I did week 1’s homework today.  Attached below is my attempt at sculpting “Tyler, the creator”. 

                              There are only slight exaggerations. This is largely due to have a too high poly count too early. It is crucial that you have a solid blockout before you start refining, after the blockout your stuck with whatever proportions you have.    

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