Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
“But at VML, it’s not all about the work. We want everyone to have the best life both in and out of the office.”
Looks like Dad is having that best life out of the office right now. Great job on the sculpt and texturing Ryan @stonewing !
This class was an absolute blast. As the first advanced-level curriculum, I was kinda expecting participation to dwindle – maybe even turn into a ghost town by the end. Not the case. I am so impressed with the commitment level and quality of results. Amazing job everyone!
Consistency: Out of 37 total members that submitted homework, 12 submitted all 4 weeks. I want to commend those members:
Community Leaders: There were several members this month who invested significant time in this community thread encouraging others, answering questions, and offering advice/tips. Without a doubt I believe it’s members like these that have made these classes so successful. I wanted to highlight some of the most involved but currently I don’t have a way to filter the thread by top posters and 44 pages is a lot to go through one by one lol. But you know who you are! And thank you.
Volunteer Instructor’s Assistants: As with my January’s class, Zolt Cseh was voluntarily active this month by facilitating a consolidated report card spreadsheet. I’m a spreadsheet novice and his help is very appreciated. He also periodically reported statistics regarding class participation which I find extremely useful for gauging the pulse of the class. Thank you, Zolt!
Additionally 2 other members heeded my call to be Volunteer Assistants: Cody Winchester ( @codywinch ) and Matt Curtis ( @jbird09 ). Though the participation in the class didn’t reach overwhelming proportion, I sincerely appreciate you both volunteering your time and attention if the need arose.
Highest Grade: Matthew Ullrey takes home a record 180 XP this month. See how you did via Zolt’s Report Card. I calculated the total value for everyone by adding individual grades based on this scale: F = 0, D = 10, C = 20, B = 30, A = 40, + = 5. I’m going to manually add those XP values to everyone’s current total. 2758 total XP is about to rain down!
Your Feedback is important! I’ve created a Google Form to harvest some data from you all, including a consensus for which class topic to do next. Please take a moment to fill that out if you wouldn’t mind 🙇🏻♂️
I totally missed this – thanks for pointing me back here @jack07. And great job with the retopo. Kudos for uploading to Sketchfab with sculpt + base retopo + subsurf’d retopo 👌
I love bad puns… or any puns. A June class would be nice. Thanks for the class and XP!
I hope we get next class on May, but it’s fine if it’s moved to june. Between this and Overlord season 3 the waiting will kill me!🤩
A hair class or a vehicle/hard surface class?! 😱 I have to do the creature course if hair wins, or prepare a concept for the vehicle one! I want to do a Transformer!!
Yay can’t wait for the next class and June would be awesome! Thank you once more for this class Kent. It has been a lot of fun (and educational)!
That is a great summary Kent @theluthier, if you need of course will continue the tracking of the results also in the next classes with pleasure.
I especially like somehow that XP rain at the end of the class :-), regarding that would like to congratulate for the top three students who gained the highest XP in total by the two classes:
1) Matthew Ullrey ( @ullreym ) – 360 XP
2) Katerina Novakova ( @shiennar ) – 308 XP
3) John Sanderson ( @procyonlotor ) – 283 XP
And just for the next students a bit of additional motivation with this chart, just join bravely and learn and gain XPs because that is also a fun and good feeling:

@malhomsi Great idea about the still render. I added one to page 43. This is another area I need more practice in; Cycles Renderer and Rendering.
cool ! please post it on the gallery 😉
It annoys me that the fourth checkbox is not checked.
You know I love your graphs! Thanks for this and for offering to track the next class as well 🙇🏻♂️
haha checkmark incoming!
Thanks to those of you who’ve responded to the questionnaire so far! 5/9 votes for Hard Surface / Vehicle modeling, 3/9 for Digital Hair, so it looks like vehicles will be the next class! Unless a bunch of you decide to vote otherwise in the next 24 hours or so.
Also the feedback you’re leaving is gold. A final closing stream makes a lot of sense 👍
Thanks to those of you who’ve responded to the questionnaire so far! 5/9 votes for Hard Surface / Vehicle modeling, 3/9 for Digital Hair, so it looks like vehicles will be the next class! Unless a bunch of you decide to vote otherwise in the next 24 hours or so.
Also the feedback you’re leaving is gold. A final closing stream makes a lot of sense 👍
BTW I have continued working on Mr. Dunne these past couple weeks. And had a lot of fun painting his shadeless texture. The hair was a lot of fun. Pinstripes less so. I’m no Tim Von Rueden, but I’m getting a bit better at the hand-painting approach:

I’d like to try and extract some baseline spec/metalness maps for uploading to sketchfab with a hint of shading.