Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
Thanks @malhomsi ! It means a lot to me!
And thanks everyone for your kind words during the livestream, you made me smile and I needed it 😀
And @theluthier , did I thanked you for the hair tutorial? Thanks for the hair tutorial ha!
Oh man I can’t wait to see the painted characters, there’s so many cool ones!!
BC2 1803 Week 2 ish Homework Submission:
I hate that I’m so behind, and sorry my participation has been lackluster, but I’m determined to finish the class. Had another 70 hour workweek, and still no internet at the house (they promise me it’s coming this week), but here is what I have for week 2, the priest of Ungit:

Backstory:
The priest of Ungit is a character from the CS Lewis novel “Till We Have Faces.” He is the head of the temple of Ungit, a fictional version of Aphrodite, in the fictional kingdom of Glome. Princess Orual, the main character, describes him with fear and disgust, saying that he had a disturbing smell (“the holy smell, of blood, and singed fat, and burnt incense), and that his mask made it look like a great vulture was growing straight out of his chest. He is a foil to the main character’s tutor, a Greek slave who steers her education toward logic and philosophy and high, ethereal sorts of knowledge. By contrast, he is an emblem of myth and ritual, darkness and mystery and what Lewis elsewhere calls the “dark gods of the blood.” He is not quite a villain, but definitely a menacing presence, both physically and politically. The story’s location is fictional, but I decided I would aim for ancient Anatolia (pre-Alexander), somewhere far enough out of the way to be autonomous from Persia at the height of its power, but close enough to Greece to be familiar with its culture, and not so far north that lions, featured in the story, would be an impossibility. I looked at a couple ancient Hittite friezes and sculptures to inform some of the design. I used various images of Dhalsim from Street Fighter for his major features. I initially wanted to make him more emaciated, but I couldn’t quite pull off the intimidation and presence I needed him to have. The bird mask is from the book, and I looked at a few different old world ceremonial masks for the design (textures will change; you guys recognize the feathers? ;). I will probably give him a couple more priestly items, a knife and maybe some animal hide, but wanted to go ahead and get this up. Will get a sketchfab up when I have internet. Now on to retopo. Thanks again for your patience. I’ve really loved seeing everyone’s submissions in the chat. Great stuff!
Thanks so much guys! Don’t worry, nothing tragic happened or anything! 😉
Mostly it was just the result of me putting too much on my plate,
and coincidentally having a trip scheduled to see family, that kind of thing.
I do want to say that this class really gave me confidence in sculpting though,
and renewed my fire to seriously work in Blender again!
(I cycle through my too-many hobbies/interests all too frequently lol.)
I’m so glad this digital-classroom concept seems to be quite the success,
and I’ll definitely be on the lookout for the next one! For now, I’ll still be
gaining what lessons I can from the course suggestions and livestreams.
Don’t forget: You all are AWESOME.
Only three weeks late and now i get to start with sculpting. 🙂 then again, when you have time to sculpt you should. 🙂 Concept picture is by Josh Norman, asked permission to use it for this project.
blocked out the pose, (spent maybe way too long with skin modifier to fiddle around. hair is just a placeholder, will do particle hair once i get that far. 🙂

Better late than never! Nice job here @valandrath. I like the rebellious tone in Silva’s background. Like the difficulty in life makes her skeptical of the world and everything in it.
And yes, to Jack’s point, your sculpt is super clean. Which isn’t always common with dyntopo sculpting especially. Means you really must have taken your time to polish your surfaces. Good stuff. It’s also an authentic representation of your art. Great job all around. A quality work!
This looks awesome @silenthans! I knew this would turn out great. That hair…wonderful. Love the realized details in the shoes too. Overall it looks like a super authentic representation of the art.
If you can manage to get it up on sketchfab via the decimate modifier, please post it – I’d like to take a 3D look.
No worries on being late. I’m planning on keeping a pulse on this thread through the first week in April. Sorry to hear about 70 hr weeks…yikes.
What a great, descriptive backstory. I like your interpretation of the vulture growing out of his chest. Interestingly it’s like you’re sculpting and texturing at the same time – is that what you’re doing?
Did you have any concept art for this character or are you making it up as you go based on the novel?
Better late than never, Kaj! Looks like you’re off to a good start. And I like the art choice; strong pose. I look forward to seeing this progress 🤘

Oh now I want that Gandalf, it looks so cool. I’m sorry wallet, you’re gonna have to take a hit.
Those are some goals right there. I remeber this one coming by on Pinterest and being amazed by it.
I was expecting way more than $29 though. Maybe it’s the size of my thumb though…
I’m interested in reading that book now. Thanks!
Did I read that right, that you plucked Piero’s feathers to make that mask? Poor little fella.
@theluthier I’m just now catching this week’s class. (Work kept me away from the live-stream.) I’m honored you mentioned Bob! Thank you!
This inspiration is not late, nor is it early, it arrived precisely when it meant to. Awesome beard! @theluthier I think John Dunne needs a wizardly satchel like this one.