[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 481 through 495 (of 673 total)
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  • #33794
    katkap
    Participant

      Hi Kent, thank you for your reply! You are right, it was quite hard for me to caricaturize his facial features like eyes and mouth, it took me most of the time and I´m not satisfied at all 🙂

      #33795
      Matthew Ullrey
      Participant

        So sorry to hear your news. It is nice to have the recorded live-streams to go back to. Plus, Kent threatens to have these classes again. 🙂 So you may get another chance at a time, hopefully, when life comes at you at a normal pace.

        #33796
        silver0199
        Participant

          Homework Week 3: Late(ish) and not quiet complete edition

          Long story short- work kept me late, and I had to choose between completing the orb assignment and working on Adam.  The orb will come later, but I decided to post Adam for critique(now on sketchfab)!

          Prior to retop I adjusted the body’s proportions with Zbrushes transpose tools in order to better fit my initial vision.  I think I’m happy with it(for now).  For retopology I used retopoflow to quickly block in cylindrical areas, and used blender’s basic tool set for the rest.  I don’t think I have too much against it, and I think I might try to move on with it before I start redoing it over and over again(like the last character that I started- and am still working on 3 months later). 

          One of the big things I’m thinking about is the hair right now.  For now I’ve quickly done the current hair just to kind of get something that works, but I’m considering changing this over to a single mesh block of hair instead.

          Quick edit: just noticed the tubes got messed up on sketchfab import.  They are a bit more curvy and in the right spots in the actual blender file

          Adam Retop Jrenna 3 27 2018 by silver0199 on Sketchfab

          https://sketchfab.com/models/37cbbd7b49fa4ab0a0a3788cb80994d3

          (in case I messed up embedding the sketchfab thing)

          #33797
          Kent Trammell
          Participant

            Bob turned out really well @stonewing! I love the “busy dad takes a moment for himself” demeanor – it’s thorough too. Also the additional details – awesome sculpt polish. It’s an easy A in my book.

            Did you do the orb retopo exercise?

            #33798
            Kent Trammell
            Participant

              Life gets busy – it happens! No worries, Kyle. Plenty more Classes to come, including re-running this one. I sincerely appreciate your commitment to take the class seriously.

              I hope life calms down a bit for you so you can recharge. See you in another class soon! 🙇🏻‍♂️

              #33799
              Kent Trammell
              Participant

                Glad to see you finished your retopology, @silver0199! It’s looking pretty good overall. The mesh density looks somewhere between game-res and subsurf-based animation/rendering. Did you aim for one more than the other?

                There’s some topological junctions and edgeloop spacing that could use a little more attention, but again, overall it’s a good job. It’s a B+ in my book – nice work this week!

                #33800
                Marjolein
                Participant

                  (Very late) Homework Week 2 Submission.

                  This took a few days longer than I had expected, but I’m finally done with the sculpting phase. I’m gonna try to get retopo and shading done in time for the end of the class, but realistically, it’s probably gonna be an extra week or so. I had a lot of fun working on this sculpt, and I would like to thank everyone who submitted feedback on the work in progress, it was very helpful 🙂 Now without further ado, I’d like you to meet my character.

                  “It’s not easy, being a halfing in a human world. Especially with that freak’s marks painted on my head. Who am I? My name is Silvaly’ithalda. I know right, bit of a mouthful. Just call me Silva, that’s a lot easier. I was raised an orphan by some cult, far of to the east. I never really felt like I fit in, but for some reason the thing they worshipped chose me to be granted his ‘gifts’. However, I’ve seen what his magic can do, it causes nothing but pain and destruction. When it comes to a fight, I like to rely on my sword. Nothing fancy there, just a piece of good steel, and you strength and skill against your oponent.

                  “Part of ascending the ranks in the cult involves giving up one of your eyes, which would allow the thing to see through your other eye. I didn’t feel much for losing my sight, but the cult wouldn’t take no for an answer. In the end we got a compromise of sorts, I suppose. I lost my vision, but at least I got to keep the eye. It wasn’t long afterwards that I left. Ever since then I’ve been wandering these parts, doing some honest work for my food and drink, looking for… I don’t know, actually. Maybe just some peace and quiet, to forget my youth. Maybe one day I’ll find a way of getting back to them, for all the pain they’ve made me go through. In the end, I suppose I’m looking for purpose. But for now another drink will do, telling my story always gets me thirsty. You’re buying, I assume?”

                  #33801

                  I did a lot of small things, like cutting the model in smaller pieces, and did a new head and hair. But it still looks so unfinished.

                  I tried to upload to Sketchfab but my file is way to big. (155MB) Know anybody good ways to reduce the file size?

                  #33802
                  Marjolein
                  Participant

                    A great way to reduce the size, one that I’ve used as well, is using the decimate modifier. It keeps most of the details, but can reduce the vertex count of your model significantly.

                    #33803
                    Matthew Ullrey
                    Participant

                      Ulbricht finally made it to class completely retopo’d. Yay!

                      #33804
                      Jack
                      Participant

                        The sculpt looks so clean, I would have bet you had already done the retopo! Great work!

                        #33805
                        Jack
                        Participant

                          As it was already mentioned, the decimate modifier will help you! At 0.2 ratio I managed to keep all the details and reduce the file size from 120mb to 24mb!

                          #33806
                          Ryan Brewer
                          Participant

                            I do owe you the retopo excercise @theluthier . 😉 Thanks for the feedback!

                            #33807
                            malhomsi
                            Participant

                              awesome job here everyone ! @jack07  man ,i m really happy to follow ur progress ,u r doing great !

                              so what next .?? i’m going to take a day off ! hopefully my flu will recover quickly ! then i ll clean up mthe y model , multires sculpt details lost in retopo , then i ll redo the initial pose ,with cloth simulation , give Pete back his beard and eyebrows , and some UVs , then texturing … and maybe shading ..

                              i cant wait to see everybody finished character !

                              and @theluthier senesei ;thank u again !

                              #33808
                              Kent Trammell
                              Participant

                                Holy mesh density, Batman. I think you take home the award for highest resolution retoplogy! 💪

                                While that could be a bad thing, I don’t believe it is in this case. You’ve done an excellent job retaining sculpted detail with the higher density. Just look at the furry boot retopo 😱

                                Fantastic work overall. The only questionable area imo is the arm musculature. Just seems a little off in terms of anatomy and form to me. It’s definitely not enough to detract from an A though.

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