[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 466 through 480 (of 673 total)
  • Author
    Posts
  • #33779
    Matthew Ullrey
    Participant

      Homework Submission Week 3 part b

      Ulbricht took the week off while I was doing my taxes. He wasn’t available to be normalized and retopologized until Sunday afternoon. There was extensive restorative sculpting prior to the retopology. He is now retopologized.

      #33780
      Kent Trammell
      Participant

        I like retoplogy too, but too much of it and I’m sick of it too 😅

        Overall your topology is solid. The eyes are unique shape to tackle..not sure myself what the best way is without more info on how they would move in animation. The mouth is the stain on the topology though. Perhaps you just ran out of time..

        In general, this character could definitely be animated at this point 👍

        #33781
        Kent Trammell
        Participant

          Retopology is fun, it’s kinda like a puzzle game in a way.

          I completely agree! A puzzle game. I’m going to use that in the future to describe retopo to people.

          Did you submit your exercise to the official page? Make sure you do if not – get some XP 🤓

          Matthew is spot on: It’s just a matter of selecting all your mesh faces and setting your shading to smooth.

          #33782
          Kent Trammell
          Participant

            Sculpting clothing is a big challenge. While tighter clothing is easiest to sculpt imo, long flowy clothing (capes, long jackets, long dresses, etc) can be easier to simulate. Take the concept sculpt I showed during last week’s stream, I simulated the jacket coat-tail instead of sculpting (arms of the jacket were sculpted):

            I also taught the simulation approach in the Realistic Character course.

            But it looks like you’re getting the hang of it. Practice absolutely makes perfect and each new sculpt will be better than the first, both in quality and workflow efficiency.

            #33783
            Kent Trammell
            Participant

              Rocking seam creasing, nice. Super clean @lhumungus 👌 Did you submit to the official exercise page as well? Making sure you and others in the thread are getting that XP.

              #33784
              Kent Trammell
              Participant

                I like to think CGC classes are a little more relaxed than school. Excuses are more understandable here. Like when I admit that I didn’t have enough time to finish retopology either.…🙃

                Your neutralization looks good and the orb retopo is well on it’s way. There’s a bit of edge sliding that could even the faces sizes out a bit better. Here’s an image outlining where differing edge lengths could be evened:

                Where the green edges are good and consistent, but the red aren’t. Same for blue/yellow. It may seem small and insignificant, but especially since the orb is a round shape, roundness depends on evenness.

                Still it’s minor notes. Overall you’re doing great 👍

                #33785
                Katerina Novakova
                Participant

                  Finally put together the Sketchfab (I wasn’t quite happy with the hands topology and I ended up working on them longer than I expected). Also, for some reason, Sketchfab makes the shoes dark (the normals are correct in Blender) and messes up the area around the collar….

                  #33786
                  Kent Trammell
                  Participant

                    But, things were learned.

                    Hahaha love this quote! It could make a great CGC Class slogan: Things were learned.

                    Really nice job this week @jakeblended! For being new to sculpting, you’re picking it up quick. The clothing feels much more fabric-ky at this point. And overall the toplogy is solid; it could definitely be animated. There’s some inconsistency in facial size in areas:

                    • like the density down the front of the pant legs compared to the sides and back)
                    • also the faces around the torso portion of the jacket are significantly larger than most faces everywhere else.

                    But those are small notes for improvement. You’ve earned an A this week no doubt.

                    #33787
                    Kent Trammell
                    Participant

                      For Sunday afternoon, you’ve made some good progress. Given the level of detail you achieved in the sculpt, I don’t doubt that your neutralization required some re-sculpting. Though that’s not fun, it’s common. Happened a little for me too.

                      Your topology is off to a great start as far as I can tell. You’ve got skillz so I know the finished version is going to be awesome!

                      #33788
                      Kent Trammell
                      Participant

                        🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨

                        CLASS ANNOUNCEMENT #4 (Mar 26, 2018)

                        Week 3, done! Thanks to everyone who submitted by Sunday. I’m quite impressed by the neutralization and retoplogy work I’ve seen. It’s a lot of work and I can see that effort in the WIPs and especially completed submissions.

                        Week 4 – the final week – dives into adding color to our model, primarily in the form of creating textures. Check out this week’s breakdown a little further down in this description and see you tomorrow at the Live Event!

                        🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨

                        #33789
                        Matthew Ullrey
                        Participant

                          Thanks for the encouraging words! I felt like I was back at art school again pulling an “all nighter” to get it this far. ☕️☕️

                          #33790
                          Jack
                          Participant

                            Homework Submission Week 3 Part B

                            #33791
                            silentheart00
                            Participant

                              I agree with Kent on the retopo.  When you’re done adding a new section, go around and touch up the other areas because maybe the flow shifted in that time.  Think round and evenly spaced.  Check from all angles.  Practice good topology now and it’ll become second nature later.  You got this.

                              #33792
                              Ryan Brewer
                              Participant

                                (Late) Week 3 Submission — Sculpt Continued

                                Bob (Aka, A Dad Takes a Moment for Himself)
                                (link to Week 2) (link to week 2.5)
                                With so much to do, I didn’t come back to the face to push the facial expression @malhomsi ; honestly I’m not sure how to push it, though I did consider making his head more of a potato shape.
                                Thanks @c0mm0n53nse for pointing out Kent’s vids on Sculpting Fabric—those were great! I redid Bob’s robe from the base mesh. Those courses put me down a much better path than the one I was on.

                                @theluthier Thanks again for the encouragement and ending the Lollipop-head I had going on last week. 

                                All critiques are welcome!

                                Bob’s hair and pajama pants didn’t get a lot of love this week; most of my time went into futzing with the robe, accessories, and other miscellaneous touch-ups.

                                #33793
                                Kyle Blaine
                                Participant

                                  Hey guys. First of all just wanted to say everyone’s been posting some AWESOME work here!

                                  Unfortunately this is the post I didn’t want to write, but these weeks for me have been ridiculously life-crowded and I fell way far behind in the class schedule. I will still be watching the live-streams/recordings and applying the techniques on my own, but I’m way too far back to meet the submission deadlines and all.

                                  As my goal was to take this course seriously, I feel it’s only right to explain that I didn’t just run off/give up/disappear. A big thanks again, to Kent and friends, for guiding me through the caricature stage. The lessons learned here will find their way into my gallery page soon enough. 🙂

                                  –Sincerely,

                                  Kyle

                                Viewing 15 posts - 466 through 480 (of 673 total)
                                • The topic ‘[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender’ is closed to new replies.