[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 391 through 405 (of 673 total)
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  • #33704
    malhomsi
    Participant

      nice progress , the pose is cool , and the sculpture feels very good !

      #33705
      Kenny Q
      Participant

        Lol, I was kinda lazy and laid back abit this week, I thought this character was simple but it turns out not to be so. Your sculpted character is incredible and you did all that by using a mouse?

        #33706
        Jake Korosi
        Participant

          Homework Submission – Week 2

          Late!  Due to previously mentioned hard drive failure.  But, done.

          Reference for….reference:

          This was really challenging to sculpt.  I kept seeming to want to naturally add more realism to the sculpture; but the concept art is cel-shaded cartoon style, which is very simple, and it forced me to keep having to go back and simplify the sculpting to maintain the style.  I’m not 100% satisfied with the face likeness, but I’m going on the notion right now that the likeness will come closer during the texturing phase.

          I’ve left Indy’s gun and whip/bag out for now, I’ll add it after the character retopology is done.

          Backstory – well, it’s Indiana Jones!  Doctor Henry Jones, Jr. formally, he’s a professor of anthropology who teaches archaeology classes at Marshall College in Connecticut.  But when he’s not teaching, he often goes on expeditions for the university to find or retrieve historical artifacts.  These expeditions take him all over the world and occasionally into conflict with rival archaeologists, and representatives of foreign governments and militaries who are drawn to the mythical powers some artifacts are alleged to have.

          #33707
          Ryan Brewer
          Participant

            Homework submission wk 2 (work in progress) –

            I started with this as a skinned mesh, and ended up in the 9th level of clay strips hell.

            So I went back to step one.

            Here’s my pre-sculpt, after taking the skinned mesh on the left and splitting it into a body shirt and robe.

            It feels like this will help me get a better sculpt… (I don’t see how I could do worse than my first go at it lol.)

            #33708
            lhumungus
            Participant

              Coming along nicely…

              #33709
              Cody Winchester
              Participant

                Absolutely killed week 2 malhomsi. The lighting of your render really makes it pop. Curious did you use just a simple diffuse or principled shader?

                Unfortunately I got no work done for Week 2 so I will need to play catch up.

                #33710
                Jake Korosi
                Participant

                  My sculpt is essentially already in a neutralized position, so I’m going to take the opportunity to polish it some more before I retopologize.

                  #33711
                  Jack
                  Participant

                    I found out that due to the pose I choose some things bended really badly when trying to neutralize my character, practically making a mess of her proportions. I decided to cut her in pieces and use some vertices with the skin modifier as a guide. Before continuing, what do you guys think of her proportions?

                     

                    I may need to do some work on her upper legs, some muscles lost their shape in the process. 

                    #33712
                    Erik Meyers
                    Participant

                      I think it might be a bit late to join in on this.

                      #33713
                      Jack
                      Participant

                        You may still be on time, depending on how much free time you have. Week 1’s homework is a cartoony head sculpt and to choose concept art for a character you will use the rest of the month, Week 2 is sculpting said character and write it’s background. We just started week 3, we have to retopo a robot sculpt and decide if we will do the same to our character’s sculpt or to keep perfecting it.

                        Some students used their chosen character for the head sculpt and continued it for week 2, you could save some time doing this.

                        You won’t be the only one catching up, so don’t worry. Hope you can join us!

                        #33714
                        Ryan Brewer
                        Participant

                          I’m pretty far behind the class and hoping to catch up on the required courses–and figure out how to fix all the sloppy creasing and clothing edges I have going on.

                          It occurred to me some of my troubles may be I’ve been sculpting strictly in the dyntopo Subdivide Collapse mode? Would Collapse Edges help me get rid of some of the lumpiness I have going on in the robe & shirt? (I’m not exactly sure when to use which mode.)

                          This class has been a blast even though I’m not quite ready for it. I’m seeing some pretty great stuff in this thread!

                          #33715
                          silentheart00
                          Participant

                            Starting to finally iron out the sculpting quirks.  It takes time to get over that steep hurdle, but I’m getting there.  Getting into the flow.

                            #33716
                            malhomsi
                            Participant

                              the proportions feel ok for me , the knee region seems maybe to large , but as u said changing in the shape of the muscles

                              #33717
                              malhomsi
                              Participant

                                taking shape nicely , u may push the face expresion further to match better ur concept art.

                                #33718
                                Kenny Q
                                Participant

                                  Normally you would wanna stay in Subdivide Collapse mode for roughing out the overall shape and form, giving the appropriate geometry density to where it needed.To fix the lumpiness,in Collapse Edges mode, you can try the Flatten + Smooth brushes then use the Grab brush to move and straighten out uneven edges, make sure to move around the viewport and check it on every angle and zooming out to have an overall view of your model from time to time. You may also want to have a look or re-visit Kent’s “Sculpting fabric” video to warm you up.

                                  Your model is shaping up nicely, keep up the good work 😉

                                Viewing 15 posts - 391 through 405 (of 673 total)
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