[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 376 through 390 (of 673 total)
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  • #33689
    malhomsi
    Participant

      i have a silly question , how do u appload a sketchfab to the thread .?

      #33690
      Jack
      Participant

        There’s no silly questions! From your model’s page, look for the “Embed” button, it’s under the model viewer. Now a window will open, click on the HTML code, it will copy it automatically. Back to the forum, click on the “Code View” button, it looks like this: ” </> “, paste the code, and click the “Code view” button again. If you did it right, it should show up in your text!

        #33691
        malhomsi
        Participant
          #33692
          lhumungus
          Participant

            Dope!

            #33693
            mjans
            Participant

              @theluthier Was able to spend a few more hours on detail and basics.  much happier with Rusley.  What should I still be working on?

              #33694
              Jere Haapaharju
              Participant

                That is nice to hear. Thanks!

                #33695
                silver0199
                Participant

                  Assignment Week 2

                  Currently fighting off sleep- been a long week.  Sculpt is almost done, and will be added to this post some time before class.  I just need to finish the face, which unlike my usual sculpting workflow, was left until the end.  In the mean time, here’s the characters backstory(sorry in advance for broken English).

                  Adam is the security officer in charge of mining outpost ZT-1049; located on a small asteroid somewhere out in the middle of no where.  Following a brief rise to fame after becoming the record holder for flushing the most unsuspecting raiders out of airlocks and receiving several lawsuits from the Human Civil liberties Union, Space Y Corporation decided to transfer star employee Adam somewhere far from the public eye.  Fortunately, Adam really doesn’t mind the place.  With a population of only 29 people he finds the job rather easy, and spends his days either sleeping in his private security room or eagerly waiting for the next raider to try and break in.  Ed from TN-9430 was getting a bit too close to his record for comfort, after all.

                  Age: 26

                  Interests: Western films, Old guns, Airlocks

                  Notable Achievements: Flushing 432 raiders out of remotely opened airlocks(Current record holder for this)

                  Hobbies: Sleeping, role playing as a cowboy

                  6 AM update: Looking at it now, I missed a few things on the coat.  Also I had an a few issues with the booleans towards the end, but those most likely can be fixed later on(sleep first, fix later).  A bit more detail on the boots wouldn’t hurt either.  

                   Would love some feedback!

                     

                  #33696

                  WIP of my sculpt for week 2. It is still very rough but i want to show something befor stream 3.

                  It is still missing things like Backpack or shoes but even at this stage i think i learnd a lot of stuff. I am definitely going to fininsh this.

                  Concept by: @katsu0073 (Instagram)

                  #33697
                  Kent Trammell
                  Participant

                    I got a kick out of the humor in your backstory. The airlocks… 😆 I like how down-to-earth Adam’s space career is; ups and downs.

                    Your sculpt is a good representation of the art, with details matching, pose is pretty close minus the right arm bend. Your character has gained a little weight from the art to the sculpt. Not a lot – maybe “big boned” is a better way to put it.

                    If I had one big note, it would be that there’s not a ton of visual personality with the character, neither in art or sculpt. It’s all fairly neutral. Now that I’ve read the back story, there’s key actions that could translate into a pose for this concept sculpture. Like jolting up at his desk, alarmed at the sight of raiders sneaking in on his security monitors. Or him at his desk sleepy since nothing has happened at his job in several weeks. Something like that would have sold his character a bit more.

                    Still, you’ve accomplished the assignment well. It’s a B+ in my book 👍

                    #33698
                    Kent Trammell
                    Participant

                      I love this concept art! Dynamic pose with a lot of personality. Great choice, Hans.

                      You’re well on your way with the sculpt! It’s a very authentic translation of the art so far 👍 I don’t see anything in particular to point out as “this needs improvement”. Just to keep up the good work. I see a lot of potential with this one.

                      One suggestion would be about the hair. You may drive yourself crazy trying to sculpt all those locks. It may be easier and end up looking better to use the technique in this video.

                      #33699
                      Matthew Ullrey
                      Participant

                        Oh no Kent! It appears that @silenthans is sculpting a member of the Battered Bunnies. Looks to me like there will be some direct competition with your K-9 Fox character. It will be a neat composition with the two having a “stand off” with one another.

                        #33700
                        Kent Trammell
                        Participant

                          Thanks for updating the post with your concept art. I think the sculpt is coming along nicely! I like the pose and the details your forming. The coat feels a bit too chunky, both in thickness and general volume. For me it’s making the pose more difficult to read, especially compared to the version without the coat.

                          What’s making this difficult to grade is that there isn’t an explicit design of this character among your concepts. They’re more like utility sketches. Perhaps you’re designing the character as you sculpt. So in that way I can’t tell if it’s an authentic translation or more of an exploratory sculpt.

                          Either way, I like what you’re doing. Still unsure about the coat currently though. It’s a B in my book 👍

                          #33701
                          Kenny Q
                          Participant

                            Here’s my WIP for BC2-1803 Week 2 homework. It’s my first time sculpting asymmetry + pose mode, was struggling trying to match the concept art and having things make sense in 3D space. Still lots of things to be done and tweaked. It was a blast sculpting this character 😉

                            A lot of good stuffs going on this week, you guys are doing a fantastic jobs, I need to keep up with you guys 😉

                            #33702
                            lhumungus
                            Participant

                              Ach.  I work so slowly.  Here is another update.  I find it difficult to sculpt a face without the eyes being colored and sometimes coloring the face helps me adjust other things.  Trying a dramatic ‘bat’-angle and some experiments with hair.

                              #33703
                              malhomsi
                              Participant

                                great sculpture ! i was affraid the u r not going to post any work this week , but it worth the waiting !

                                u r inspiring ! 

                                it was a tough homework, it moves us out but the comfort zone ! 

                              Viewing 15 posts - 376 through 390 (of 673 total)
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