Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
Excellent sculpt @c0mm0n53nse! So authentic to the art, such polished surface quality. You take home the reward for week 2’s smoothest sculpture 👏
And the respect you paid to most details like wrinkle locations/shape and overall pose, it’s very commendable. Aside from the seeminlgy missing ponytail and owl, the sculpture alone is easily an A. But no backstory?? I’d love to catch a literary glimpse into this character and his world. As part of the assignment, guess I have to give a C since missing… Unless you write one up! 🙏
What a jump from the last post @lhumungus! Seriously, this looks awesome. The camera angle adjustment, lovely detail additions, her face, and *that* hair. Also the little bit of facial paint for lips and eyes helps her feel so much more human compared to leaving everything grey.
It looked good before, but this is next level. You’ve earned a + for you A 👏
Are you planning to do sculpt only or neutralize into an animation-friendly version?
Nice job @jakeblended. I see a very clear correlation from the art to your sculpture. You’ve done good work being authentic to the details in the design.
The jacket and pants have a little bit of an inflated feel to them, or puffy. A little like these snowboard pants:

It seems to me a situation where the art doesn’t give you much in terms of clothing wrinkles. But in 2D it’s not bothersome visually, where in 3D the result is more puffy than it is denim/khaki pants and leather.
Aside from that your sculpt feels pretty good. Maybe some additional polishing of shapes like the face, hands, and shoes. But overall it’s a B in my book 👍
PS: And thanks for doing Indy’s background even though most of probably know about him.
LOVE the backstory types next to the character art. As in combined in one image 👌 And I like the laid back, normal, real-life guy impression it gives. Fits the art well.
Hahaha you had me cracking up with “9th level of clay strips hell” 😂. Who hasn’t been there?! Your skin modifier redo is sooo much better. It’s even an art in itself to get the skin modifier to begin resembling the character.
Keep up the good work @stonewing!
Funny how neutralizing can reveal proportional issues, right? In that way it’s a good metric for character judgement that would never be known if left in pose.
But your neutral proportions looks valid. I’d say it’s in the body type category of shorter legs. Plenty of women have this shape. If you’re going for ‘idealized’ woman, I’d say make the legs longer.
Hi Erik – Are you just now finding out about the class?
Bob is shaping up quite nicely, Ryan 👍 And since everyone has the choice this week of either neutralizing/retopologizing OR sticking with sculpture only, if you choose the latter then you’re not that far behind.
One note about your current sculpt is the head and neck shapes. I’d recommend bringing the head forward and eliminating that bump on the back of the head, near the connection to the base:

That should make the head-neck connection feel more natural and less lolly-pop.
so what next .? i think i’m going to neutralized and retopo my sculpture ! if i have time i’ll resculpt fine details in multires.
Thanks for the pro feedback @theluthier and @c0mm0n53nse and @malhomsi . Looking forward to putting it to practice in Wk 3.
I’m mostly done with my first major pass on the sculpt. There is still a bunch of polishing and refining to do, but before I start working on that I was looking for some feedback. Something about the face feels off, like it’s close but not yet there, but I can’t seem to figure out what it is. Any help would be much appreciated, both with the face, and any other pointers to improve 🙂
Edit: Added in the art work to compare the two.

it looks good so far , the face seems ok , maybe u have to put some meat in the mouth corners , i have the feeling that the arms r maybe to tall ?
the face doesn’t “read” well as to whether is male or female and has tendencies toward either mixed together…
for instance chin and mouth appear female while brow and forehead look male…
@valandrath The face isn’t striking me as off currently. Possibly the eyes are in that space of staring awkwardly forward, like the “looking through me” gaze. But I’m not 100% sure. Could you update the post with your artwork so we can compare better?
Good work so far! I marked some stuff that may help you:

The pink line is for things that don’t necessarily need to be changed, they may be your intention. What I would recommend do is to move the nose a little more to the front and pronunciate the angle between her nose and mouth. Her forehead may be too short, with the hairline starting too early, giving her a primitive apparence. This last one may be what’s putting you off.
The blue line is simpler, just move her ears a little more to the center of her head. Her jaw may be too straight, they usually curve to connect under the ear. It’s not an impossible shape, but uncommon.
Finally the green line, her nape is too thick and the back of her head looks squashed. The neck look fine from the front, but too large from the side.
Overall, still a good job! I hope this helps you identify what’s making you feel uneasy!
Also one nitpick, your character may not be able to unsheathe a sword that big from the back 😛
Thank you all for some incredible help. I’m gonna see what I can do with everything mentioned. I also added in the artwork I created for the character, it might help figure some more things out 🙂