COLLAB2021 – Los Habaneros – House Interior Team

Forum Archive COLLAB2021 – Los Habaneros – House Interior Team

Viewing 15 posts - 256 through 270 (of 436 total)
  • Author
    Posts
  • #64026
    ladymito
    Participant

      Yup, when I model it all, it will be a simple circle.

      #64027
      Dave Hudson
      Participant

        Looking great, everyone! @dostovel , I just added this tankard to my file, because every spice vendor needs to relax with a good strong ale at the end of the day.

        #64028
        Omar Domenech
        Participant

          Awesome, Dave, I’ll link it. In fact that just became your name Collab name for me, you shall hence forth be known as “Awesome Dave”

          #64029
          Omar Domenech
          Participant

            Yukino, we’re only like 0.08% there. We need lots and lots of details to make this feel alive. You know what I think of, anyone who has played Uncharted 4, at the beginning in Nathan’s Drake house, that house felt like someone really lived there with so much legit placement of stuffs.

            #64030
            Omar Domenech
            Participant

              #64031
              Cookie Dough
              Participant

                Lol, I like it that way too.

                #64032
                Omar Domenech
                Participant

                  We be having mugs. One step closer towards alcoholism.

                  #64033
                  Omar Domenech
                  Participant

                    @yukinoh1989 Yukino, a small tip. Try to place object origin points where they most make sense they’d be. For example the bowl, it’d be best if it’s on the bottom, that way using snap on a face it will instantly snap on the surface of a table or something like that.

                    Same for the whale or the thing with the hooks. If the whale is a decoration that stands, then the origin could benefit with being at the bottom. The dresser hanging thing would benefit if you place the origin point at the back, since that goes placed against a wall.  

                    #64034
                    Cookie Dough
                    Participant

                      Maybe I’ll turn it into a dresser, because you guys already have kitchen counters.

                      #64035
                      spikeyxxx
                      Participant

                        Want to make a cuckoo clock and was thinking about how to rig the mechanism, because I’m not too worried about the modeling, but this is something that needs to be animated I think.

                        Couldn’t get it to work (easily), but then I thought, hey, we have Geometry Nodes now:

                        The trick being that I can now rotate the Cube before it gets Mirrored and Arrayed 😉

                        #64036
                        Omar Domenech
                        Participant

                          Melvin is getting a cuckoo clock, cool. Melvin you can thank uncle Spikey. Spikey, Melvin says thank you.

                          Now I would like to know what exactly is happening there Spikey, can you break that down like you do the math things? Thank you uncle Spikey.

                          #64037
                          spikeyxxx
                          Participant

                            @dostovel it’s actually not very ‘mathy’ …the problem I was facing is that if I try and rotate something that has Modifiers on it, Blender calculates the Modifiers first, and after that rotates (for instance) :

                            And that is not what I want here.

                            Now, because Geometry Nodes is a Modifier, I can place it above/before the Array and Mirror.

                            In the old days, like a few weeks ago, this would take loads of Bones and Constraints (I think, maybe another easy solution would have been possible…ask @waylow )

                            #64038
                            Omar Domenech
                            Participant

                              Ok, I think I get it. I would have to push some buttons in Blender in order to the knowledge to really sink in.

                              I guess you can ask Wayne if you want a more global solution to it, since Geometry Nodes is very new and Blender only, but bones and rigging is animation standard and common practice.

                              #64039
                              spikeyxxx
                              Participant

                                It’s the order of the Modifiers that is important, Omar.

                                I know Wayne absolutely loves Bones, but I think that my scissors cut his paper 😉

                                #64040
                                Omar Domenech
                                Participant

                                Viewing 15 posts - 256 through 270 (of 436 total)
                                • The topic ‘COLLAB2021 – Los Habaneros – House Interior Team’ is closed to new replies.