COLLAB2021 – Los Habaneros – House Interior Team

Forum Archive COLLAB2021 – Los Habaneros – House Interior Team

Viewing 15 posts - 16 through 30 (of 436 total)
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  • #63786
    yukino hatake
    Participant

      In the basement there can be a lot of space, underground hideout 😁. 

      #63787
      ladymito
      Participant

        WIP

        #63788
        Ingrid Frank
        Participant

          YES! 😀

          #63789
          Adrian Bellworthy
          Participant

            Yes @spikeyxxx it’s in that thread about pressing SHIFT + Z.

            @blanchsb also made a video explanation in this thread.

            #63790
            spikeyxxx
            Participant

              Hi, I made another one of my clumsy demo’s:

              https://youtu.be/LZ0EO7gSdAM

              In an earlier Class project here on CGCookie, I made this:

              and hand-painted each piece of wood, one by one! This time, let’s be lazy…

              It takes about 15 minutes of your time to watch and will save you maybe hours of texture painting  😉

              The method works not only for wood of course, but for any seamless image texture.

              If you don’t want to make the Node Group yourself, here is my .blend file, so you can simply link it in.

              https://drive.google.com/file/d/1YIo8HAvCjkyoIU05m9dRpWQrjKZxdB85/view?usp=sharing

              #63791
              Omar Domenech
              Participant

                You know, I think we all have in our heads that a wizard lives in this house, but what about the following:

                Melvin lives in this house.

                He is kind of a magical creature in his own right, I can totally see him chilling out in this place, waking up, getting ready for work, going out the door with his briefcase and CG Cookie ID, getting to the office, sitting next to Wes, punching out at 5pm and returning to his lovely home. In fact, that can totally be part of the animation of this whole scene, Melvin waking up and getting ready and then returning home at night after a long day of work.

                What say you all? I say we do stuff mindful of Melvin living here. 

                #63792
                Omar Domenech
                Participant

                  Perfect you guys. I will have to watch those cuz I don’t remember how we set all that stuff up in the DOG project.

                  #63793
                  Omar Domenech
                  Participant

                    Yeah Yukino, since we don’t have much of a preproduction design, we’re going to have to go by our instincts as to a global feel of the interior scene. 

                    I imagine we produce as much sorts of assets as we can, so we can later play with them and put together a comfy house. Much as you do with Lego’s toys or The Sims game were you have at your disposal a large variety stuff and you place them to your hearts content.

                    #63794
                    Omar Domenech
                    Participant

                      That is looking good already Lady Mito. Remember though, I think @theluthier wants us to go low poly for this project. We’ll have to clear it with him but I imagine no Subdivision Surface Modifier for this project.

                      #63795
                      Omar Domenech
                      Participant

                        I can totally see Melvin doing “science” experiments. Plus having in your house a whale who’s captain of a boat in a small river is not cheap, Melvin needs the extra dough.

                        #63796
                        Omar Domenech
                        Participant

                          Man I hope we can pull all of this off, having all this assets will enrich everything to a very high level. I’d love to see a pet owl, the whale needs someone to talk to.

                          #63797
                          Omar Domenech
                          Participant

                            I imagine the house model will have to be a reality in 3D before we can know for sure, but it’s a start.

                            #63798
                            Omar Domenech
                            Participant

                              Ok I’m all set with the Google Drive and syncing is A-ok.

                              First is the general folders, the DOG and the House:

                              You go into SPICE VENDORS there’s 3 folders.

                              In SCENES folder there’s the .blend where all the linking will take place and our Work In Progress (WIP).

                              In IMAGES there’s folders with references and images for scales of real life objects measurements.

                              In TEXTURES is were our textures will go.

                              If you go into IMAGES:

                              In REF is where our image references live.

                              SCENES folder.

                              MODELS is the folder where we’ll put all our stuff. Naming convention is House_Assets_[ your CG Cookie name].blend

                              In the file, in the outliner, there are collection with the assets so they can be linked into the main file:

                              #63799
                              yukino hatake
                              Participant

                                so if i work on a part of a interior (example : chair) ill name it Chair_House_Assets _Yukino_Hatake.blend? and put it in the folder models?
                                and then if its completed  we get the object into youre File called House_Assets_OMAR_DOSTOVE.blend ? (one big file with all finished models ?

                                or do i get it wrong ?

                                #63800
                                yukino hatake
                                Participant

                                  would be great. And Melvin is damn cute , and since its Melvin perhaps we can also have sheeps then ?

                                Viewing 15 posts - 16 through 30 (of 436 total)
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