It’s turning out great.
I must really get used to not using all quads
That has been too painful for me. First time I’ve done low poly and this is too heavy on the soul man, I need my fix of subsurf. I think though that low poly really shines when you do the lighting, shading and add more details through normal maps. Since right now I’ve only been focused on modeling, seeing low poly doesn’t look as sexy as subdiving and smooth. It’s great stylistically, but when you’re used to high poly modeling it can be tough to adapt. I’m tempted to sink a lot of time on just one asset and do the whole pipeline, but then there are going to be too few assets to populate the scene and I’m thinking maybe it’s better to develop the layout first.