COLLAB2021 – Los Habaneros – House Interior Team

Forum Archive COLLAB2021 – Los Habaneros – House Interior Team

Viewing 15 posts - 31 through 45 (of 436 total)
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  • #63801
    Omar Domenech
    Participant

      Yeah no, that’s not it. Ok here’s how it is:

      You have your blend file “HOUSE_ASSETS_YUKINO.blend” (which will live in SPICE-VENDORS-HOUSE -> SCENES -> MODELS -> WIP -> “HOUSE_ASSETS_YUKINO.blend”) This will contain all the assets you work on in collections. Say you model a table, you put your table in your Table Collection, you make a bed you put it in your Bed Collection, you make a plate you put it in your Plate Collection and so on and so forth. 

      When Kent is in the main .blend, which is this one:

      He will pull assets into this .blend from all our .blends. Hence the name ASSEMBLY.

      So for example Kent needs a bed, he will link one from “HOUSE_ASSETS_YUKINO.blend”, he’ll browse through all your collections and get your bed because you made a cool bed or say he wants a table, he will link one from “HOUSE_ASSETS_DOSTOVEL.blend”. because I made a cool table that will now be on the main house. He’ll just go into all our .blends and start linking stuff to assemble the house interior.

      It would be better if we try and avoid repeating too much stuff so there aren’t way too much beds and tables. 

      #63802
      Jake Korosi
      Participant

        Hmmmm…..it will change a lot.  In my mind, Melvin doesn’t live in a complex house with fine antique furnishings; he’s a 9-5 working-monster doing what working-monsters do, and his preferred home style is much more utilitarian.  

        #63803
        yukino hatake
        Participant

          Got it , it sometimes takes some time before i understand everything clearly. but not it makes sense.
          One more question. i sometimes model in wrong ways or clumsy ways so this will be a good way to learn even more.

          As for my chair i trying the most basic and simple one but wonder if the setup is good or wrong (especially how i know i have a good size (height) and at the top where the part where you lay onto with youre back (the 3 vertical need to be connected to the one horizontal wooden piece.

          I am wondering before i go further if the setup i used now is good or bad ?
          i stored it in the folder 🙂

          #63804
          yukino hatake
          Participant

            @jakeblended what kind of style is utilitarian ?
            sorry for my bad english ^^’

            #63805
            Omar Domenech
            Participant

              You uploaded your .blend1 backup file, try having your normal .blend in the folder. Also in Edit -> Preferences, under Save & Load, I put “Save Version” to zero (0), so we don’t have the .blend1 and .blend2 cluttering up everything.

              Also you forgot to pack in the texture, at least it was like that in the .blend1. But I don’t know if that was what you were going for.

              In the IMAGES folder there’s an OBJECTS MEASUREMENTS folder. There you’ll find some images with real objects dimension that should guide us for working with good scale. I imagine with time that folder will grow.

              #63806
              Omar Domenech
              Participant

                I hope it’s starting to look like something that belongs in that house. 

                #63807
                Jake Korosi
                Participant

                  Very simple and fit for purpose, but not fancy.  

                  I always envisioned Melvin’s house being very Flintstones-like, with Stone furniture and appliances, haha.

                  #63808
                  yukino hatake
                  Participant

                    Really nice work already, it lookd great 😊

                    #63809
                    yukino hatake
                    Participant

                      gonna make the changes, as for the dimensions of cm i guess it still can varry slightly but not extremely then ? 

                      ill check out again how to see those sizes so i dont end up with a chair of 10 meters xD (otherwise the scene could be called Melvin in wonderland )

                      for packing a texture how i do that ? still have trouble with that :s

                      #63810
                      Keith
                      Participant

                        I think that fits right in, nice work @dostovel 

                        #63811
                        Keith
                        Participant

                          Thanks @spikeyxxx that’s a nice way to add alot of variation very quickly to the scene. 

                          #63812
                          spikeyxxx
                          Participant

                            @yukinoh1989 that’s easy:

                            #63813
                            yukino hatake
                            Participant

                              thank you @spikeyxxx
                              one more question , been looking a while now but i cant find the measurments option to enable and disable. i tought it would be at viewport overlay but guess not, been looking at several places but i no longer finds it . i use blender 2.91

                              #63814
                              spikeyxxx
                              Participant

                                @yukinoh1989 you are right, it is in the Overlays, but you need to be in Edit Mode to see it:

                                Alternatively, there is a Measurement Tool, that also works in Object Mode:

                                But I’ve never used that one myself.

                                #63815
                                yukino hatake
                                Participant

                                  Thank you once more, indeed the measure mode is not bad but its easyer with the measurement option enabled

                                Viewing 15 posts - 31 through 45 (of 436 total)
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