COLLAB2021 – Los Habaneros – House Interior Team

Forum Archive COLLAB2021 – Los Habaneros – House Interior Team

Viewing 15 posts - 406 through 420 (of 436 total)
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  • #64176
    Adrian Bellworthy
    Participant

      Ha ha !! love those bell’s

      #64177
      Adrian Bellworthy
      Participant

        The interior is coming along great, you guys are really coming up with some good ideas.

        Awesome PDF by the way @dostovel 

        #64178
        Omar Domenech
        Participant

          Thanks Adrian. I hope it serves its purpose and helps us out.

          #64179
          Vincent
          Participant

            7 June 2021, 11:36pm AEST

            After much frustration here is my low poly mesh for baking down the owl sculpt.

            It’s hardly perfect, but it is better than any of my previous attempts.

            Edit: The low poly contains 584 Triangles, for those who are interested.

            #64180
            Omar Domenech
            Participant

              Cool. Funny story about that owl candle, the spice vendor wacked a would be spice thief in the head with it, saving a whole year worth production. The owl used to appear happy and mustache-less, but the impact reconfigured the head, of both the owl and the thief. 

              #64181
              Vincent
              Participant

                🤣 Well that’s certainly one way to explain it.

                As frustrating as it can often be, I find laying out UVs rather enjoyable.
                Like a Sudoku puzzle, but without the numbers.

                8 June 2021, 2:44pm AEST

                #64182
                Vincent
                Participant

                  Okay, so yes I have re-laid the UVs and I am almost certainly going to have to do it a 3rd time.

                  My question is: do I UV the candle separate to the candlestick, or to I place them both on the same UV layout (and corresponding texture map)? @dostovel @duerer @blanchsb @splat21 

                  The candle and stick are separate meshes, I’m just wondering what is the more preferable path/method.

                  Also, is 1048 the right texture/normal/colour map size I should be looking at?

                  Thanks. 

                  #64183
                  Omar Domenech
                  Participant

                    Place them both on the same UV space and use just one texture for both items, that way you save up on resources. 

                    It is better if you do a 2K even 4K texture for it, so you have enough resolution for if you want to show your asset separately in close ups and stuff. Then for the actual interior house scene you can down-res and create a 1080×1080 out of one of those high res, so we save up on memory.

                    #64184
                    Vincent
                    Participant

                      Thank you Omar.

                      Also, is there any specific Interior naming convention to differentiate the Interior texture files from the Exterior files?

                      Currently my file is just named WIP_acc_owl-candlestick_(etc…), but I would like to know what to name my texture files before I actually start making them.

                      #64185
                      Vincent
                      Participant

                        UV map with Candle Retopo added.

                        9 June 2021, 12:44pm AEST

                        #64186
                        Vincent
                        Participant

                          Hooray! We have lift off! 🚀

                          Now all that’s left is to create a Color Map and possible tweak the material/s a bit and then it should be done.

                          9 June 2021, 2:20pm AEST

                          #64187
                          Vincent
                          Participant

                            Colour Map complete! (Bar some green rust marks in certain crevices and such)

                            But I definitely need to make 2 versions of the current Shader Material so I can dial in the look of the candle better, without affecting the candlestick.

                            — 9 June 2021, 10:24pm AEST.

                            #64188
                            Vincent
                            Participant

                              Well I think I’m finished. (Rendered in EEVEE, with Filmic Color Space)

                              I’ll optimise the file for upload to the Google Drive tomorrow.

                              — 9 June 2021, 11:35pm AEST

                              #64189
                              Vincent
                              Participant

                                I think that if I try to adjust this any more I might just go crazy. If I’m not already.

                                — 10 June 2021, 12:55pm AEST

                                #64190
                                Omar Domenech
                                Participant

                                  Good job Vincent, it turned out great. First asset to be completed for the interior. 🤟🏼

                                Viewing 15 posts - 406 through 420 (of 436 total)
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