Forum Archive › BC1-1808 Homework, Yukino Hatake
Nice improvements! You’re taking to this like a duck to water.
Now, I’ll be honest, I’m not *entirely* sure what your issue is, but after looking at your original file I’ve found two issues which would disrupt edge flow.
The first one is that there is a face inside the mesh. This is never a good thing, it’ll disrupt edge flows, make is so that you can’t place new edge loops, and can seriously warp a mesh if you have the subsurf modifier enabled. If you’re having edge loop issues, go into “wireframe” mode and make sure there are no faces inside the mesh.

The other is that you have some N-gons. In case you’re unawares, an N-gon is a face that has five or more verts attached to it. Now, edge loops cannot flow through tris or N-gons so if you’re going to be making an edge loop be sure to have quads only. Your N-gons were on the bottom, so we’re going to rectify them. First, delete all the N-gons (and the quad in between them, it’ll make sense soon), then select all the surrounding verts.

You’ll then want to make them one giant N-gon, so hit F to make a face. Now comes the important part. You’re going to want to pick two verts that you want to connect together and then hit Ctrl+J (or just simple J if you’re using the default 2.8 control scheme). This is different from making a face because any new verts formed due to a crossing of edges will be a part of the face, and not an entirely new face, which in this situation would cause some unsightly deformities.

You’ll then want to repeat this until you have all quads.

Hope this clears up any problems you may have had, and hey if not, hope you learned something!
@thecabbagedetective Hey thanx for all this info. a lot new things that i get to.learn . so actually disolving certain area’ s could cause this problem then. hoe can i figuren out of i have a ngon ? or check on triangles since everything had to be made of squares right?
@silentheart00 Thanx you so much silentheart for the comment . i sure make a lot mistake but after a while it form the right shape or do what i hope it would. any advice for the model i have so far? or someting that could be better
@yukinoh1989 If you go into face select mode and click on a face you should see a bunch of little dots on the edges. These are the verts connected to it.
So i have to check all meshes then to check if there are always 4 edges . Also the ngon could you point out where i have this? Having some trouble finding it. Sorry for the trouble
@yukinoh1989 Well whilst I haven’t checked your newer file here is where it was in your older file, where I detailed the issues. Both these faces are N-Gons.

This is because when we select one of the faces with vert select, we can see that there are nine verts connected to this one face.

Hope that clears things up.
@yukinoh1989 No problem! Mistakes are part of the learning process, and I think it makes you stronger. As of right now, everything looks good. If I get some time I might poke around your file and provide a deeper answer.
@thecabbagedetective
Thanks this indeed clears everything. i actually dissolved it (not sure anymore why but guess its not the best option.
hope i didnt do this too much in the newer file xD
Now i know what caused my problem thanks so much guys 😀
@silentheart00
That sure i true . now i know where to pay attention to and how to model even better
i think when you open the new file youre gonna be like ok what happend here xD
i dont even know how to fix this in time (at least the door) the house is easy to remodel since its just walls, but that door has well kinda a lot of details xD
It is of course not causing any problems now but its somehow not the way it should be modeled .
newer file
http://g2f.nl/0dw0gt2
But like you say mistakes belong into a learning path and i can only learn out of them .
new update on the building.

still got a lot of work (wonder if ill manage to get to the pokemon)
@yukinoh1989 Yukino, are you using an image reference or all this is comming out of your head?
@aaltuvem
Hey i am using reference images, the fence (or how its called) is done by myself but for the window’s door building shape i used references trough its not 100% the same
@yukinoh1989 Wow, that’s a big house!! Starting to look really nice Yukino 😄 You can always take your weedle and his friends from the primitives exercise and put them in the garden to make it more alive if you don’t finish in time, just a thought 😉
@smurfmier1985 Thank you. Indeed a nice idea they might be small but they will be still visible.It sure became a big house xd It started with me dreaming the day after we got the livestream .Trough i guess i cannot finish what i dreamed about xd.