30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 121 through 135 (of 339 total)
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  • #47257
    numbernine
    Participant

      “At night, a faint glow could be seen moving between the bodies. Everyone knew to stay away.”

      Modeled in Blender, textured in Substance Painter. The wireframe model in the screenshot is the same model as in all the screenshots as I have  no idea how to actually texture high-res geometry. Baked down from a high-poly model, the tri-count is only 1,204 so you could throw this straight into a game.

      I don’t think I’ll participate in this challenge, I just came across the thread and thought an axe sounded fun. Seeing some very cool stuff in this thread!

      #47258
      smurfmier1985
      Participant

        @jgonzalez hey Gonzo, I like these challenges of yours but maybe not handy to do these in the same months as a CGC Community Challenge and a Class month…

        #47259
        odunov
        Participant

          I didn’t attend the first week because I was going through the art of sculpting course. I’m nearly done with it and since I love to model weapons, I thought I’d give this a shot. I hope being an hour late (according to my time zone) for the day is alright 🙂 I started making it this evening so I had to rush a bit. Some minor details are missing.

          It’s a bardiche but bardiches are like elongated axes on a pole. I hope that’s alright too 😛

          Modeled in Blender. Textured in Substance Painter. Materials were made in Substance Designer some time ago.

          #47260
          William Miller
          Participant

            #47261
            Jonathan Gonzalez
            Participant

              @smurfmier1985 Yeah they can be moved around so there’s no overlap with any other existing challenges or contests. 

              #47262
              Aaron Rudderham
              Participant

                Hey there, *real* late I know but I’ve been fairly busy these past couple days. Didn’t get a proper time to texture and render my speaker but here’s the model nonetheless:

                Probably won’t be able to keep up for the next 2-3 days or so but either way I’ll be seeing you all shortly!

                #47263
                Jere Haapaharju
                Participant

                  @jgonzalez Texturing and game assets are two subjects I’m interested in 

                  #47264
                  Mohamed Sameer
                  Participant

                    #47265
                    Phillip Capon
                    Participant

                      @jgonzalez I second the motion to keep these going and think your list looks good. You could also add texture creation to practice drawing and photogrammetry and such. That’s something I want to learn eventually. 

                      The challenge has helped me get into a practice routine which is something I have struggled with on CG Cookie. The casual format feels a like a happy medium between completely self paced training and classes on a fixed schedule.

                      #47266
                      Jere Haapaharju
                      Participant

                        Just a viewport render this time. I’m planning to take all of the weapons to Substance Painter when I finally take a spin on the trial month in the near future.

                        #47267
                        odunov
                        Participant

                          I’m going out today so I’ll pass on texturing this one. The grip was going to be bone, the guard and the rest of the hilt was going to be brass and steel and the blade was going to be pattern welded steel. Looking forward to tomorrow.

                          Simple matcap screenshot 🙁

                          #47268
                          tanya
                          Participant

                            well I now know what a combat knife is, this one is not from army surplus.  My time is up again, so it is what it is, at least you can tell it is a knife.  Amazing the difference between evee and cycles and what a difference moving a light does.

                            #47269
                            spikeyxxx
                            Participant

                              Another day well spent, as far as I’m concerned!

                              The modelling took me about 8 hours, so I’ve only spent 45 minutes on texturing and shading and lighting and camera placement and background, but I’m quite happy with the result and learned a ton…

                               

                              #47270
                              Mona Loren
                              Participant

                                I am impressed by the great results achieved here in one day.
                                After my own solution were unseccsessful I grabbed a tutorial.
                                I need much more training and have problems to finished this kind of model in a short time.

                                #47271
                                ciku-karugi
                                Participant

                                  I’m late posting my axe… I’m not even going to try texturing it, the mesh inside is a mess. I’ll have to model a new one so that I can practise texturing. This was a challenging one for me, eh…

                                Viewing 15 posts - 121 through 135 (of 339 total)
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