“At night, a faint glow could be seen moving between the bodies. Everyone knew to stay away.”


Modeled in Blender, textured in Substance Painter. The wireframe model in the screenshot is the same model as in all the screenshots as I have no idea how to actually texture high-res geometry. Baked down from a high-poly model, the tri-count is only 1,204 so you could throw this straight into a game.
I don’t think I’ll participate in this challenge, I just came across the thread and thought an axe sounded fun. Seeing some very cool stuff in this thread!