Forum Archive › 30 Days of Modeling
Here’s my floor speaker. It’s the cheapest one I could find on Amazon. 
Here are mine. I didn’t know what floor speakers were until today.

Last post for week 1, hooray! I probably spent too much time getting this to be technically correct from a modeling perspective, but it was fun to model.

Week 2 has now begun, the 1st weapon object to model has been listed.
Thank you for your comment.Is always interesting to get some other thoughts.
Having a real object would be the best.
I use several references,mainly this one speaker reference
and some close ups. Don´t know if it is a render or a simple photo with white background.
I liked the simple style and the golden touch;)
This time I spend more time in lighting to give it a touch of high quality.
Lighting is also on my list but not on top
I don’t know if it’s going in the direction of photorealism.I am still fully concentrated on learning the modeling techniques.
Then step by step to other themes.
Great speakers have been posted.
This weekend will be difficult for me to finished the dailys weapon.
And if I want to go into sculpting now—hmm—We will see. I look forward to your results.
Have fun.
Had so much fun with texturing and lighting and got it finished surprisingly fast
I spent more time on the scene than the axe, but I am really an environment artist I suppose.
I give up, I can’t do this in one day;)

This week will be interesting, especially since I don’t know how to sculpt or anything about weapons. Definitely discovering how much I still need to learn.
Man, I wish I could join this right now, but I’m working on a farm this summer. I might be able to do this after summer is over.
@spikeyxxx totally understand, designing and modeling a good looking weapon, and giving it great textures that compliments it and takes it to the next level takes more than a day… even longer of you’re going for game ready. I like where it’s going though, the shapes are appealing 😊
@cgcookiedough If you all like these types of challenges we could host a new one every month. I’d like to have different types of CG challenges such as texturing/animation/vfx then rotating through again with modeling depending on what you all like.
@jgonzalez A new challenge every month? Yes please!
Alright day 1 of week two is completed:

I also added quite a bit to the background which is a pegboard. I’d like to have each weapon on display on this pegboard for a final render. Looking back on how the axe sits I realize this would probably fall off to the left in real life, but lets just say it won’t.
If time permits I’d like to bring this into Substance Painter and make it a bit more unique. For now I just added a few textures. By the way for those of you who want to use similar textures I’m using these:
https://beta.gametextures.com/shop/58837
https://beta.gametextures.com/shop/59510
I use GameTextures for all the texturing and if you sign up with a free account you can download 3 texture packs a month which is awesome.
@williamatics Yeah just let me know what you all are interested in. Ideally this is something that can be done daily in order to build a habit and get better day by day. Here are a few future challenges I have drafted up:
30 days of Texturing
For this challenge you would only be focused on texturing objects, so you’d be learning how to properly use shader nodes, UV unwrapping and sourcing proper image textures (or creating them). This could involve using assets already created through this challenge, and/or sourcing them from something like Sketchfab.
30 Days of Animation
For this we’d (CGCookie) provide a rigged character and everyday a new animation would be created. One week is movement, one is interaction, another fighting, etc.
30 Days of VFX
This would be a bridge between Blender and Game dev. Essentially creating 30 different visual effects such as weather, magic, explosions, etc.
30 Days of Game Assets
This would be somewhat of a combination of the first three challenges (modeling included) in which you create props and such for use in games. Focusing more on making functional objects and taking note of poly count and proper texturing.
So with these 4 additional challenges we’d basically have 5 months of challenges lined up. I’m sure we could include more and cycle through these twice a year.
@jgonzalez I love all of them except the game asset one, which is fine because other people like making game assets, and I don’t mind taking a break every once in a while.