30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 316 through 330 (of 339 total)
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  • #47452
    ciku-karugi
    Participant

      @jgonzalez Thanks Jonathan, I’ll try that… 

      P.S: Come to think of it, the inner part of the log does not look realistic. The course texture on the outer part should not be the same texture found on the inner part.

      #47453
      spikeyxxx
      Participant

        Here’s my contribution for today:

        Had a lot of fun modelling the trellis (had to look up that word…), partially using Curves. 

        For the vines I tried using the Ivy Generator, but couldn’t get the control I wanted, so I hand-modelled it and used the Skin Modifier.

        Had to apply the Skin Modifier to be able to make a Vertex Group for the leaves. It’s all very basic really, but I am kinda happy with the result;)

        #47454
        tanya
        Participant

          This is my vine attempt.  I went with the skin modifier for the vine and particle system for the leaves.  Was supposed to be a clematis vine.

          #47455
          Phillip Capon
          Participant

            I got myself reacquainted with the Ivy Generator again. It can be an infuriating add on if you don’t remember the tricks to get it to behave. Namely, set the subsurf to 1 at the most. and turn off any small displacement modifiers.

            #47456
            Jonathan Gonzalez
            Participant

              Ok I ended up following this tutorial: https://cgcookie.com/lesson/generating-ivy. I started off by first creating them by hand but it was too low poly and didn’t really look that great. So I ended up just using the Ivy Generation addon and figured I’d follow the content we already had on the site to create a scene. 

              Note I only generated the ivy on the statue, I just kept the rest in from the project files from the Creating Plants course here on CGCookie.

              #47457
              ciku-karugi
              Participant

                The ivy generator has given me such a hard time plus the particle system (after a couple of hours getting frustrated by the particle system, I realised that I had not enabled object under render *rolls eyes*)!!! I was ready to call it quits. The result doesn’t look all that great, it could sure use some improvements.

                #47458
                Evan Ritchey
                Participant

                  Me: this looks amazing.

                  *Sees date*

                  …crap

                  #47459
                  spikeyxxx
                  Participant

                    This actually took me like, forever to make, lots of re-starts!

                    What I learned today, is that Camera angle and Lighting make all the difference. (I knew that already of course, but this picture made it sooo clear to me!)

                    I remember, when I was a kid, swinging on these down-hanging branches over the water, feeling like I were Tarzan;)

                    So, I end these 30 Days of Modelling weeping with the willow.

                    I learned a lot and had great fun! Thanks Jonathan and all participants.

                    On to the CGCookie July Challenge!

                    #47460
                    smurfmier1985
                    Participant

                      @spikeyxxx this looks awesome! I can see your plane fly over it in my minds eye 😎😉

                      #47461
                      Phillip Capon
                      Participant

                        Trees are a challenge, but I think I am beginning to get the Sapling Generator figured out. I got spend a few minutes everyday on it.

                        #47462
                        ciku-karugi
                        Participant

                          My tree … The bark texture looks a little stretched.

                          Some leaves are floating, hehe. Does anyone know how I can fix this?

                          #47463
                          smurfmier1985
                          Participant

                            @ciku-karugi I actually like them flying, looks like falling leaves. I think your tree looks beautiful 😊

                            #47464
                            Phillip Capon
                            Participant

                              @ciku-karugi Try using Object texture coordinates and set the images to Box Project. Also play around with scaling the texture in only one axis (x or y) until it looks good.

                              #47465
                              Jonathan Gonzalez
                              Participant

                                Ok so it’s late here and I managed to get a basic tree going just to finish off this challenge. Used the same method as the bush just with a trunk. Not the best looking tree but at least I know how to create one now for future reference.

                                #47466
                                spikeyxxx
                                Participant

                                  @ciku-karugi Trees generated with the Sapling Generator are already UV unwrapped, so it’s just a matter of changing the scale values in the Mapping node.

                                  About the floating leaves; I don’t think they are floating, it looks to me that all your leaves are rotated 90°. They look attached to the branches from their sides. When using a Particle System, remember that the leaves ‘grow from the Origin point’ of the leaf.

                                  Still, I like you picture!

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