30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 136 through 150 (of 339 total)
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  • #47272
    Jonathan Gonzalez
    Participant

      Awesome weapons everyone! Here is mine. I didn’t follow any tutorial or anything for this and I think I did fairly well for the most part. The topology isn’t as clean as I’d like, but I did the best I could. Also figured out how to bridge vertices, so that’s a new thing I learned with this model. I usually add a noise node and use that for the roughness to break up the super clean look and this time it worked well for the metal. Reminds me of those Japanese blades that have swirl marks in them so I left it in. 

      As far as the recommendations for future challenges. Texturing is definitely something I can throw in. That’s an area I really don’t know much about though, but all the more reason to dive into something like that. For those interested in texture creation are you interested in using tools like Substance Designer (or Alchemist)? 

      I’d like to have the challenges rolling month to month as long as it doesn’t interfere with any other community or class challenges. Maybe it’s something that can be incorporated. This was mostly a spur of the moment thing for this current challenge so after this one we can discuss it more thoroughly. 

      #47273
      ciku-karugi
      Participant

        My combat knife…

        #47274
        William Miller
        Participant

          Does the wireframe get in the way, or should I keep it?

          #47275
          Phillip Capon
          Participant

            So these combat knives are popular with soil scientist to dig and cut samples in the field. Some of them get handed down from adviser to grad student. I assume many came from Vietnam. Many pictures of soil profiles include the knives as a scale. Of course they don’t stay as sharp with this kind of use.

            #47276
            ciku-karugi
            Participant

              @jgonzalez I’d definitely love a texture challenge, I’m quite poor in that area. I don’t know about the software you just mentioned, never used any of them, but it would be good for me to try either of them out.

              Your combat knife looks good btw

              #47277
              ciku-karugi
              Participant

                @train30 I like the worn out look, I never can figure out how to do it.

                #47278
                ciku-karugi
                Participant

                  @spikeyxxx how did you do the serrated part? I had wanted to incorporate it into mine but I was having so much trouble, that I did away with it.

                  #47279
                  Mohamed Sameer
                  Participant

                    #47280
                    Phillip Capon
                    Participant

                      @ciku-karugi I use overlays of grunge and scratch maps along with maps based on ambient occlusion to isolate the crevices and corners. Check out the Sci-fi Helmet Shader course, https://cgcookie.com/course/shading-the-sci-fi-helmet. That’s were I  learned the most.

                      I think your knife looks good. I reccommend you add an HDRi texture to the environment so it will have interesting reflections,  bevel modifier to smooth the corners slightly, up the reflection on the blade and also add a bump map to the handle. I just used a noise texture with the scale set to 500 or so to give my handle a rough rubber look.

                      #47281
                      Mona Loren
                      Participant

                        Learnings this week and today: It is a good idea to put into practice what you´ve learned (e.g bootcamp) 😉

                        So this time I took more thoughts into the topology before starting modeling.
                        And its works much better for me.

                        #47282
                        spikeyxxx
                        Participant

                          I never thought that making weapons would be so much fun. Here’s today’s:

                          #47283
                          spikeyxxx
                          Participant

                            @ciku-karugi Honestly, that was a nightmare;)

                            I had to re-do that part several times, because of shading artefacts. Next time I will do it differently, I don’t know how yet, but at least I won’t make the mistakes I made this time (I hope!)

                            I can’t explain it, so here’s what it looks like:

                            Basically, I pulled the ‘points’ outward and that caused all kinds of problems, especially to get the angles right…

                            I would have saved my self a lot of trouble, if would have ‘edge slided’ the ‘in-cuts’ inward…

                            #47284
                            Jere Haapaharju
                            Participant

                              @spikeyxxx that’s a looooot of vertices 😄 But it looks great in the render so we’re good

                              #47285
                              spikeyxxx
                              Participant

                                @swikni I know!

                                Tried a lazy reduction by making N-gons, but that completely messed up the shading;)

                                And having spent so long on it already, I thought, what the heck; it’s a still render anyway. (Fun fact, this was rendered in 30 seconds on an old CPU.)

                                #47286
                                Jere Haapaharju
                                Participant

                                  This is a good start for something interesting. Unfortunately I can feel my brain going offline for today so it’s difficult to make any decisions about the design. Until tomorrow! 

                                Viewing 15 posts - 136 through 150 (of 339 total)
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