Forum Archive › 30 Days of Modeling
Alright, it took me a while to render, but I learned a lot about using the hair particle system which is why I wanted to include this. It’s a bit of a unique thing to create so that’s why I wanted to include it.

I don’t know why part of the trim on the outer edges turned white, but it took a while to render this so I’ll render another version tomorrow. Went back and forth with a lot of different settings, but wanted something that looked more like a soft fur rug and I think it came out nice.
@williamatics You can make the rug any way you’d like. You don’t have to create it like everyone else. In either way, this is a more unique model that fits into the home theme and it’s a nice break from the more challenging model from yesterday.
Awesome rugs! As simple as it sounds, there is a great challenge in it (at least for me). That’s something I need to think it more closely in the near future.
@Jere I agree
My To Do list ist growing and it´s just the seventh day of modeling.
And Particles are definitely a topic on the list.
June 7 – Floor Speakers
I have no idea of floorspeakers, so I oriented myself to references from Bowers&Wilkens CM9.
It seems to me they are good quality.
Intersect Boolean was my simple convenient/lazy solution for the speakers.
The Materials are simple Principle Shader Settings / one Wood-Texture.
Because I couldn´t decide between wood or black – 2 renders today


Breaking the rules as always and didn’t make floor speakers but just one normal speaker 😎 I decided in the beginning that this will be more dense than the previous models and added even subsurf in some parts. It felt refreshing.
@swikni Hah, honestly I just wanted some speakers that would fit the theme of “home” and floor speakers are the most common. Technically your speakers could be floor speakers since we don’t have any reference objects around it to denote how big they are.
@jgonzalez Did you figure out what caused part of the edge to render white?
Maybe, (this has happened to me a few times lately) you have some duplicated geometry left over, that you forgot about.
Especially in the latest builds, where the ‘render icons’ in the outliner are hidden by default, you might not notice, that, although they are hidden, they still render (and as they don’t have any material, they show up white, partially intersecting with the ‘final’ model).
Nice carpet, by the way, but you’ll have to watch it bigger, because, like with most of the rendered rugs, it doesn’t work well in this small picture…
This is render for today:
I guess, that next week, things will get more complicated;)
Weapons tend to have a lot of detail..
(As for week 4, that’s where Philip Capon will feel right at home!)
@spikeyxxx I’d have to take a look at it. I believe I selected the outer ring of faces and added a blue material to it and I possibly forgot to select that one face.
@monaloren Looks great, Mona!
I looked them up and as far as I can tell, you’ve used a render as a reference;)
In this case, that is totally fine of course, but if you ever want to go into photo-realistic, that is something to be aware of.
Any way, they look really good!
As for the material. just take what you think looks best, because technically the sound comes mainly from the inner volume (shape and size). The material used for the casing contributes only for about 5% for the sound.
They once made an acoustic guitar out of paper and it sounded almost indistinguishable from one made out of wood (with the same shape, that is)!
Keep up the good work, I’ll be looking forward to your (and anyone’s) submissions and hope you’re having as much fun and learning as much as I….
Forgive me for blabbering on, but I just happen to know something about acoustics and couldn’t help myself;)
A tad late to this one (becoming a bit of a theme) but here’s the shag rug I made:

I think the biggest issues stem from me not being very good at the particle edit feature, but if there’s something else you can point out I’d appreciate it! Also a big thanks to everyone who gave me feedback on my lounge chair (namely @smurfmier1985, @spikeyxxx, @phoenix4690, @jgonzalez and @train30), it was very much appreciated. Onward!
@thecabbagedetective Looking good, Aaron!
Did you say, that you had problems, because of you, not being good at particle edit?
You are probably one of very few, to use particle edit for a carpet!
You can use textures to control Density, Hair Length, and whatever…
If you set your hair particle system to: ‘Advanced’, you can use physics, like boids to control the hairs.
In the Children section, you can set different kinds of Roughness and ‘Kink’.
It definitely takes a lot of experimenting with different settings, but doing this with particle edit is really unusual…
That being said, I think that you’re result is great! It looks really natural!
I don’t know why the shiny part has streaks in it… eh, but I’m kinda pleased with it so far.
@thecabbagedetective The swirly pattern looks good.
There are my floor speakers, definitely something I have never tried to make before. Still definitely need to learn a lot about lighting and shadows.