30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 76 through 90 (of 339 total)
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  • #47212
    spikeyxxx
    Participant

      @smurfmier1985 Maybe, but my gut feeling says, that in the case of a carpet, that wouldn’t work. I will give it a try tough, thanks for the idea.

      I was thinking more in the lines  of baking, but I guess you would need something similar to Vector Displacement, but then as a Normal Map????

      #47213
      Aaron Rudderham
      Participant

        Well here we are! This thing took about 4 hours to render (which I later realised was made worse by me not enabling denoising, but I’m surprised at how little noise there is for a 500 sample render) but I finally got my lounge chair done. I used these chairs are inspiration/guidelines and whilst those curves were a pain (especially when you’re modeling it by pushing & pulling verts like a 200 IQ supergenius) and the wrinkles leave something to be desired (getting better though!) I’m happy with the final result.

        And here’s some OpenGL stuff:

        And to answer your question @smurfmier1985 (sorry for taking so long!): pretty much everything on that table is a texture, which reminds me, I need to stop being a cheapskate and stop using the same 3 free Poliigon wood textures over and over. Hope you get well soon!

        #47214
        smurfmier1985
        Participant

          @spikeyxxx that might works for a rug with tiny hairs (though be wary of 90 degree angles!), but probably not if you want one with long hairs… normal maps and huge details don’t go well together

          #47215
          smurfmier1985
          Participant

            @thecabbagedetective thanks 🙂

            And awesome chair mate!

            #47216
            spikeyxxx
            Participant

              @smurfmier1985 Exactly, that’s why this ain’t straightforward and easy;)

              #47217
              spikeyxxx
              Participant

                @thecabbagedetective Great, love the lighting!

                #47218
                Phil Osterbauer
                Participant

                  @thecabbagedetective awesome work man, for such a simple scene you’re getting a lot of bang for your buck!

                  Dang, the rugs being posted are really good too.

                  #47219
                  Jonathan Gonzalez
                  Participant

                    @train30 Essentially you create a lattice as an object in the scene which looks like a wireframe box. You position that box to fit the object you want to modify. Then you add a lattice modifier to the object itself and reference the lattice object. From there you can go into edit mode for the lattice object then move the vertices of the wireframe box to bend and deform the mesh. I used it to create a curled motion for the cushions. 

                    Here are a few examples: https://youtu.be/8gVOOxyMbnM?t=585

                    https://cgcookie.com/tutorial/lattices-as-a-corrective-modeling-aid

                    #47220
                    Jonathan Gonzalez
                    Participant

                      @thecabbagedetective That looks great! That’s the chair I had in mind for mine as well, but I ended up simplifying mine quit a bit. 

                      #47221
                      Phillip Capon
                      Participant
                        1. @thecabbagedetective Me too. I think I have only two of the free wood textures on Poliigon for this so far. I got my fabric textures from cc0Textures though for some cheap variety
                        #47222
                        ciku-karugi
                        Participant

                          @jgonzalez … eh, I found it easier than others that I watched. It was still a little bit tricky in some areas, took me long than I had planned. Thanks for setting this challenge up (although I joined a little late), I have never (winces) modelled some of these stuff; this is good practise for me. Cheers.

                          #47223
                          tanya
                          Participant

                            Reached my time limit, discovering how little I really know.  Tried to make the rug look more like the ones where I live, worn path from walking on and some scattered dirt from when people don’t take their shoes off.  I too used particle systems for the rug.

                            #47224
                            ciku-karugi
                            Participant

                              Here’s my rag, the bottom part doesn’t look really nice.

                              #47225
                              William Miller
                              Participant

                                How is this modeling?  All it is is adding a plane and giving it hair particles.

                                #47226
                                Phillip Capon
                                Participant

                                  I still have a lot to learn about texturing hair. But that was a good exercise.

                                Viewing 15 posts - 76 through 90 (of 339 total)
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