30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 61 through 75 (of 339 total)
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  • #47197
    spikeyxxx
    Participant

      @jgonzalez I couldn’t agree more;)

      #47198
      Mona Loren
      Participant

        Day 5 Lounge Chair

        Okay- its done. It didn`t quite work out the way I wanted to. 

        But I wanted to try out these buttons and this works very well.

        #47199
        tanya
        Participant

          hi- joining late, thought I would give it a try, it is a good goal.  Never knew there were so many types of lounge chairs.  There are a lot of things wrong, only so much time.   I think I should have made the bevels on the edges larger and the lighting is bad.  But it does look like a chair and I like the fabric.  It was done in 2.8 using evee and the fabric and wood are procedural.

          #47200
          Jonathan Gonzalez
          Participant

            Like many people posting today’s render, my chair didn’t quite come out as expected but this was the most challenging render for this week. I originally wanted to model something similar to an Eames chair but had trouble getting the wood to curve around the leather portions so I went with a simplified version of it. On a side note I was able to use the Lattice modifier and lattice correctly for this, which is a new tool to use! 

            and since I added more details to the back of the chair, here is a render of that as well:

            Ends up looking more like a barber’s chair, but I learned some new techniques which is the whole point of this challenge. On to day 6!

            #47201
            Phillip Capon
            Participant

              Finished my chair. I am not happy with the fabric texture or the coffee stain yet, but I got to learn more about modeling with curves

              #47202
              ciku-karugi
              Participant

                I’m not good at texturing or lighting (some stuff to improve on) yet (or even modelling) but here’s my chair.

                #47203
                William Miller
                Participant

                  This one was the hardest to model so far.  Figuring the topology out was a lot of fun.  This was also the model that has taught me the most.

                  #47204
                  Jonathan Gonzalez
                  Participant

                    @ciku-karugi Hah, I had that bookmarked and I was going to complete that tutorial and use it for this. I ended up going a different direction. I remember watching that tutorial about a year back and it was too difficult for me to follow, now I can watch it and I understood everything the first time. 

                    #47205
                    Jonathan Gonzalez
                    Participant

                      @williamatics That’s great! Each of these models are uniquely different enough that you should be learning some new techniques and possible some new ways to approach modeling. It’s simplistic enough that it feels like something you can achieve while still giving you a sense of accomplishment. 

                      #47206
                      Jere Haapaharju
                      Participant

                        I couldn’t figure out any other ways to approach this than hair particles. One thing is certain: this is definitely not going into Unity in it’s current form 😂

                        #47207
                        Mona Loren
                        Participant

                          Day 6 – ShagRug
                          I don´t have much experience with particles so far, exept these famous Donats Sparkles.
                          I was thinking about drawing a texture. But hmm -So I used a tutorial to help me through this particle settings.

                          I changed some things and used an additional second hair particle setting with lighter colors.
                          For the material I used the HairInfo Node with ColorRamp and a Translucent Node.
                          For my first serious particle exercise and in this short time I am pretty happy with the result.
                          This 30-Day Thread encourages me to try out methods that I would otherwise have tried much later
                          and all this in a very short time. Very good training also for my own time management.

                          #47208
                          Keith
                          Participant

                            What a great idea to get some practice at modelling! 

                            There’s some really nice quality models and skills being shown off  so far, keep up the good work!

                            I hope you run something similar to this in the future, hopefully I can take part next time!

                            #47209
                            Phillip Capon
                            Participant

                              @jgonzalez I am curious how you used the lattice modifier. I am not very familiar with how to use it in modeling.

                              #47210
                              spikeyxxx
                              Participant

                                Another day, took me some time get everything figured out and next time I will do the edge a bit different ( now there just an array of cubes), but still learned some things and the result is not too bad, as it doesn’t have to be photorealistic…

                                @ Jere, I have also been trying to figure out a way to make a game ready version of something like this, but so far I wasn’t able to.

                                #47211
                                smurfmier1985
                                Participant

                                  @spikeyxxx You probably have to take an approach simular to hair cards?

                                  https://cgcookie.com/course/creating-hair-cards-for-realtime-characters

                                Viewing 15 posts - 61 through 75 (of 339 total)
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