30 Days of Modeling

Forum Archive 30 Days of Modeling

Viewing 15 posts - 271 through 285 (of 339 total)
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  • #47407
    spikeyxxx
    Participant

      @ciku-karugi I read that you already got it working (the trash bag, that is), but just in case, here are the settings I used:

      The trick to bind the bag is in the last picture; I used a Shape Key on the top edge ring, scaling it down, and then Key Framed it from 0 to 1 on the first 10 frames of the simulation. I also Pinned that edge ring  in the Cloth Setting, so it wouldn’t fall down.

      One other thing I learned today, is that there is a Shrinking Factor slider under Shape (in 2.80!), which is really helpful in this case!

      #47408
      ciku-karugi
      Participant

        @spikeyxxx Thank you spikey :), it’s always good to learn another way to tackle a problem. I’ll give this a try.

        #47409
        spikeyxxx
        Participant

          Today I decided to give day 18 a try:

          #47410
          Jonathan Gonzalez
          Participant

            Apologies for not updating the last few days. I had published those days ahead of time, the 21st was supposed to be a lamp post and the 22nd was supposed to be the start of the vegetation with grass clumps. I suppose the post didn’t save in time and I closed out the browser. Nonetheless this kind of works as as there are two additional days in this month that would have been left over. So I’m starting this week on the 23rd.

            #47411
            Mona Loren
            Participant

              Thank you so much for this great idea.
              I have had a lot of fun and learned a lot in the last 3 weeks. It also was very inspiring for me.
              This last week I can’t participate any more.

              Great compliments to all. Excellent renders were shown here.
              I wish everyone a lot of fun for the last week.

              #47412
              spikeyxxx
              Participant

                @monaloren I’m sorry to hear that, you have noticeably improved over these weeks. Hope you can join next ’30 Days of…’

                Thank you for participating and all the best to you!

                #47413
                spikeyxxx
                Participant

                  Am I really the first to post the result for today?

                  Thanks again Jonathan, these dailies  are so much fun!

                  #47414
                  Jere Haapaharju
                  Participant

                    @spikeyxxx So it seems 😄 right behind you! 🌾

                    #47415
                    tanya
                    Participant

                      These look more like corn plants to me,   I’d like to thank Johnathan for doing this too, definitely trying to make things I never would have.  

                      #47416
                      Jonathan Gonzalez
                      Participant

                        Getting late in the day so I’m posting what I have. 

                        The background environment I’m working on. Probably should’ve gone for something a bit thicker but it works. The method I used was to essentially trace out a background image texture then use the texture onto the plane. I moved some vertices around to create a bend in certain areas so it’s not perfectly flat. 

                        #47417
                        Jere Haapaharju
                        Participant

                          Quick and dirty rocks 

                          #47418
                          smurfmier1985
                          Participant

                            @swikni they look like nice game rocks 😊 how did you make them?

                            #47419
                            Jere Haapaharju
                            Participant

                              @smurfmier1985 Thanks! Just applied 2x subsurf modifier on a cube and sculpted without dyntopo a raw shape based on a reference image. Then just added a rock texture from Poliigon.com and that’s it 😄 Rocks can be so difficult and time consuming to make so I wanted to keep the workflow as simple as possible

                              #47420
                              ciku-karugi
                              Participant

                                My grass clumps (so late in posting!)… my particle system was giving me trouble so I just modelled a plane, duplicated it and then positioned them. The ground and the grass colours do not look realistic, eh…

                                #47421
                                tanya
                                Participant

                                  rock attempt, didn’t sculpt used modifiers some materials were procedural some used textures from texturehaven.com

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