lollito_larkham

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  • lollito_larkham
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      @thepainter
      I didn’t count the hours.
      I’d say around 12 to 14 h.  It includes time searching for references and studying them.
      It is not the most of the time, but it takes some time to work on references.
      I’ll try to track more precisely the time spent next week.

      lollito_larkham
      Participant

        @baukepost

        It would need low polys for a game.

        lollito_larkham
        Participant

          HOME WORK WEEK 2

          Hello,

          congratulations to everyone, there is some amount of good work here !

          I’m sorry i couldn’t  be more present in the thread, i’m really missing time to come here as I’m quite busy in “real life”, so i focus on my modeling when i can.
          I made some good progress, but i’ve been strugling also…
          Just like it was said before, it is difficult surface modeling. I had a panic moment when i saw myself having difficulties to find to good modeling, topology, etc.
          Choosing to model the “carcasse” was may be not the simpliest way to go.
          Well, i still find also myself slow in the process (i can only work on it after full time job, that is may be a reason).
          I hope i could find a bit more time and go faster next week.
          I’m not very happy with my overall result. Adding geometry and loops destroyed a bit the surfaces, and there are still a lot of details to fix. Who said  “panic moment ” ? lol !
          I think it is best to have the model for you to see so i uploaded a sketchfab after removing mirrored parts to stay under 50 Mo file size.

          Car
          https://skfb.ly/6zKXo
          Front Door
          https://skfb.ly/6zKXs
          Carcasse
          https://skfb.ly/6zKXv
          Back Door
          https://skfb.ly/6zKXx
          Rim
          https://skfb.ly/6zKXy

          There are some really good work i’ve seen here. The old truck is awesome !
          I imagine a funny crazy race car game with all those models.

          lollito_larkham
          Participant

            Hello,
            I made little progress on my model.
            My intention is to model something like that, may be not with all the details, but having one single mesh like the real structure. I want all the doors to be functional.

            It’s not easy, but i think i’m on my way. There are still geometry to add and fix, and topology of course.
            May be you don’t see it imediately, but i’ve fixed a lot of things since last session, with the help of references.
            I placed some new elements and reshape things there and there, and prepare for next steps in the front.

            I want to model the holes in the metal in front of the car. I also blocked the interior limits.
            I take my time to update the overall model, instead of modeling piece by piece in detail.
            It allows to move parts and modify without having to redo or deconstruct what would have been made in a hurry.
            Also, i wanted to be sure what i can’t avoid to model and what i can before going ahead in details.

            I realize i have a different workflow or method than most of you.
            I don’t use the subsurf yet, I stay in flat mode and I model the overall instead of piece by piece.
            I want to have the right proportions and coherence before modeling details.
            Well, i don’t know what is the best but i feel more comfortable this way, regarding the choice of car.
            With modern designs i would use your method.
            Also, having this big complex single mesh (light blue color) can’t be done just like it was a single plate or piece.
            Well, still blocky for now,  but i have everything in place to start detail modeling.

            Thanks for watching !
            right clic on images to display them

            I noticed my submissions are missing on the Consolidated. Two F 🙁

            lollito_larkham
            Participant

              Hello everyone !
              Thanks for the charts.

              QUESTION :
              What is the “consolidated student ” status (sorry, i’m not english native) ?
              I can see my submissions have not been taken in acount in this tab.
              I’m affraid i didn’t understand where to post submissions.

              Thanks, and see you tonight ! (for me it will be tonight 🙂

              lollito_larkham
              Participant

                @arev
                Did you check the front or side view ?
                Try the matcap too .

                lollito_larkham
                Participant

                  BLOCKING

                  Hello, i couldn’t wait to start, so i put my hands on the blend and let it flow.
                  The very beggining was difficult and i scratched my head more than one time, just like “where to start ?”
                  This is a rough blocking stage, not yet achieved.
                  Shapes, topology, edge flow, etc. are bad for now, but i now have something to work on.
                  The most dificult is putting the first surfaces .
                  I put colors to show the diferent pieces/sub-mehses. All edge modeling.
                  I like to stay in flat shading at t his stage of project.
                  Well, that was the first session on the blocking  🙂
                  These blueprints are defenitively not enough to make detailed work for cars, in my humble opinion.
                  In fact, they are not “real” blueprints, but simplified ones.
                  So here’s my unachieved blocking.
                  Personally, i can work on the project 3 to 4 hours / day, a bit more the week end.
                  I hope it will be enough and will manage to achieve it. That’s also why i wanted to work on it today.

                  Here the skectchfab
                  renault 16

                  Nice to see the variety of choices, it will make an awesome car collection in the end !
                  Thanks TheLuthier !

                  lollito_larkham
                  Participant

                    @thecabbagedetective
                    Hello, if deformations are too much prononced in the blueprint, it can be problematic.
                    You can always taking acount of only one side (right or left) to establish your model, and ignoring the other  side of mirror.
                    But sometimes it’s not enough if deformations are too big. You have to adapt, find references or change blueprint.
                    I always check my blueprints inside photoshop before importing in blender, and also make my own if needed and if i got lot of references. As you can see above; i took different references, sized them and aligned them in photoshop and assembled in illustrator into one image.
                    I used the deformation tool in photoshop to match the wireframe design reference with the one just under (éclaté), using layer transparency, because the scans deformed the images if you don’t take care.

                    lollito_larkham
                    Participant

                      HOMEWORK SUBMISSIONS WEEK 1

                      Hello,

                      here my recent submissions.
                      https://cgcookie.com/u/lollito_larkham/projects/aeroplane-a59765b2-8ccb-42f8-9801-277d0326e683

                      https://cgcookie.com/exercise_submissions/14015

                      I prepared my blueprints in photoshop, to align verticaly and horizontaly and export layer as images,
                      I prepared my scene in blender, at the right size.
                      I collected references also.

                      I will model the base by edge modeling, then add separate pieces, probably with nurbs modeling, or at least have a try.
                      I’m mostly an edge modeler instead of box modeler.
                      Before all, i like to have a first round of collect and watching references, before tweaking first vertices.

                      The picture below shows the two parts assembled, and at the bottom it is the lower part alone (upper right image).

                      lollito_larkham
                      Participant

                        Hello Cookies eaters !

                        i’ve decided what car i will model.

                        This is an old school french car, Renault 16 TX (1980)

                        Why that old stuff ?

                        Because i don’t like 1990/2000/2010 car designs. to me, the more you go back in time, the most interesting cars are.

                        And, may be avove that, it is a car that is well documented.

                        The problem with blueprints found on internet, is that they are rarely complete, nor precise.

                        When  it comes to model details and interior, it is best to have made a good  choice (a car with a lot of references). I know, because i have the  problem with my McLaren M4B which you can see the progress on my  profile. They are not a lot of references on internet, and i’m  struggling to model details accurately.

                        Well, my choice is made, i hope i won’t have to regret it, and hope you like it !

                        Renault 16TX

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