[WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Viewing 15 posts - 76 through 90 (of 90 total)
  • Author
    Posts
  • #48041
    Kaj Suominen
    Participant

      @smurfmier1985 Thanks Miranda. i actually just realised that i’ll be disqualified, since this is ue4 and not cycles or eevee like its stated in the challenge page. 😀

      #48042
      smurfmier1985
      Participant

        @louhikarme Wow, I didn’t think of that.. but I guess you’re right 🙁

        But one eevee render (just a simple presentation shot or something) and a lot of UE4 wip’s will count 😉

        #48043
        Kaj Suominen
        Participant

          @smurfmier1985 Aye, i’ll cook up something. 🙂

          #48044
          Kaj Suominen
          Participant

            Still more tweaking with colors. will have to tweak bit more and then make one scene in eevee/cycles. 🙂

            #48045
            Kaj Suominen
            Participant

              not terrible happy with this one. better results in ue4. didnt try to match the ue4 light setup which is sunset. thats why it looks much yellower in this pic than the previous. ones. maybe i try that on this too. but for now i need break.

              #48046
              Kaj Suominen
              Participant

                @louhikarme yeah, night sleeps and this looks terrible. need to go back in the drawing board and try different camera angles. and fake the light more. 😀

                #48047
                smurfmier1985
                Participant

                  @louhikarme fresh eyes always reveals all things to improve 😉

                  #48048
                  Kaj Suominen
                  Participant

                    @smurfmier1985 yeah, in this case though, wasnt feeling good about it before night. so pretty clear to trash that. the ue4 front is working, that i will keep. but yeah, more work in eevee and cycles tonight. still have time. 😀

                    #48049
                    smurfmier1985
                    Participant

                      @louhikarme plenty of time! It ain’t Sunday yet 😬

                      #48050
                      Kaj Suominen
                      Participant

                        could be the final pic or not. have to sleep over it. 🙂 

                        #48051
                        smurfmier1985
                        Participant

                          @louhikarme I like this angle! I do wish the right wing (left side on pic) wasn’t cut off though… I want to see the full awesomeness 😄

                          #48052
                          Kaj Suominen
                          Participant

                            @smurfmier1985 hehe, yeah, well it all comes down to framing a shot. 🙂

                            #48053
                            Kaj Suominen
                            Participant

                              post mortem of july.

                              how to start this. lets go all negative stuff first.

                              After two nights of sleep. Not happy with the end result. The quality i was aiming is not there, textures even at 4k looks too mushy to my taste, also multilple mesh problems (wont see them on final render, and is reason why i used this angle to hide the most culprits).

                              Wasted time in ue4 when i should have built the scene in blender and forget all ue4 stuff, even if this was game res vehicle. 

                              Art Director was absent, yeah that’s me, art director wasn’t paying attention to things until too late, which cause frustration to whole project. the said said mesh problem’s i should have picked up while blocking out and even before going into substance. in hindsigh, propably wiser decision would have done more high poly approach than mid poly and paint details. which caused some of the issues in the model.

                              Shot itself, smoke didn’t turn out too well, would need more iterations to make it more smoke like.

                              now the good things,

                              despite going into ue4 and spendin time there, i was reminded few things and learned a whole lot more things. skeletal fbx exporter is still broken mess. you still have to export with .01 world scale if you want animations to be same size than the mesh. hopefully once the usd comes into full force we can ditch fbx for good.

                              animation in blender generally way much better than in 2.79, which was nice to notice that havin actions and editing old ones is much easier and straight forward now. 

                              and then small things here and there on general animation blueprinting in ue4. so overral it wasn’t bad to spend time there, but project wise. wrong call.

                              so. what did i learn. stick to the project setting and don’t go tangets on cool ideas just because you can (going ue4). keep fresh eyes on the model, and honest ones, fail faster and more often. and hopefully you won’t realise you ‘ve failed when there is no time to salvage things.

                              and guess i wasn’t aimning high enough since i did fall below what i wanted this to be. 

                              That said, on to finishing project that i put on hold during this time, and because all of this, it will make that project even better now. 🙂

                              Hopefully everyone had nice month! 🙂

                              #48054
                              Thibault Caradec
                              Participant

                                @louhikarme Your model was really impressive. I’ve been surprised by your colors choice. I think I would’ve gone full military style, but that’s just me. 

                                When I first saw your model, my first thought was that I really had not what it takes for the challenge, so yeah I was impressed. 

                                #48055
                                Kaj Suominen
                                Participant

                                  @otowa Thank you. it is ok end result, and it is pretty much same level than the drone’s i made for descent. and here is the main problem for me, it should be more improved compared to them, hence my saying it didn’t meet the bar i had put myself. to put it bluntly to myself, its more of the same and not enough improved than it should have. that said and like i said, i still learned tons of things, and in the end that atleast is better that i improved on personal level and for upcoming other projects. 🙂

                                  the color choice was inspired by this http://aviationtribune.com/wp-content/uploads//2017/05/01-leonardo-sarhelicopter-Leonardo.jpg

                                Viewing 15 posts - 76 through 90 (of 90 total)
                                • The topic ‘[WIP] CGC Challenge #2 – Vehicles – Kaj Suominen’ is closed to new replies.