[WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Viewing 15 posts - 31 through 45 (of 90 total)
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  • #47996
    Kaj Suominen
    Participant

      @smurfmier1985  Aye, trying to make something work for hours is good thing. been there.  sadly there is only a gut feeling to guide. 🙂

      anyways. got pretty decent progress tonight.

      #47997
      smurfmier1985
      Participant

        @louhikarme that tail is looking much better 😬👍🏻

        #47998
        Phillip Capon
        Participant

          @louhikarme Looks good!  Are you using the bevel modifier or sub surf to smooth your corners?

          #47999
          Kaj Suominen
          Participant

            @train30 depending on the mesh and the result pretty much dictates which one i’m using, or if i’m using both in combination. 

            for example, if the mesh is mainly angled and don’t have any curvature, i just use bevel modifier to get nice results. and the like on the rounded parts i use sub-d to get the smooth result and then bevel on the edges.

            and since i’m also using lot of booleans (allthough in this particular project i’m still being very small amount on booleans) the bevel is your friend to get nice polished end results.

            main thing is that there are no infinitely sharp edges anywhere to be seen.

            #48000
            Kaj Suominen
            Participant

              Slow Saturday, not that i had planned on working on this today. but wanted to atleast put placeholders for rotor, though they look good enough already, so might keep them. just needs little adjustments. the landing gear i hopefully finish tomorrow aswell the nose optical stuff. then its mesh ready to be converted to game assets and rest of the details will be normals.

              #48001
              Kaj Suominen
              Participant

                Most of the landing gear down, front optics done, made adjustment on the nose shape once more. giving more view for pilot. added searchlights. and realised that i need to rework the door a bit. its not looking good. ahwell. 🙂

                #48002
                Kaj Suominen
                Participant

                  Coming along, though not fast enough. i may need to rethink the scene. still needing some more details. like cables. 🙂 lot stuff is going to come from  textures, like paneling and rivets and small stuff like that. but anything that really is stickin out needs to have mesh. and there are few still todo. 🙂

                  and i think its time for matcap now. 🙂

                  #48003
                  smurfmier1985
                  Participant

                    @louhikarme This is getting better with each iteration 😀

                    #48004
                    Kaj Suominen
                    Participant

                      @smurfmier1985 Thanks. taking a tad longer than i anticipated. 🙂

                      #48005
                      spikeyxxx
                      Participant

                        This is going really well Kaj!

                        One minor thing though, if you don’t mind: the exhaust pipes(?) seem to me to be out of style, compared to the rest..

                        But of course you already knew that.

                        I only just now noticed it, but you know how it is, once you’ve seen something like that, it’s hard to look away;)

                        #48006
                        Kaj Suominen
                        Participant

                          @spikeyxxx yeah, its been something i’ve just let slide for now. but the roundness is not gonna fly. 😀 Will be changing that.

                          #48007
                          smurfmier1985
                          Participant

                            @spikeyxxx now I can’t un-see it :-/

                            #48008
                            Kaj Suominen
                            Participant

                              @smurfmier1985 yeah, its been buggin me now whole morning at dayjob. 😀 need some angular exhaust pipes. 😀

                              #48009
                              Kaj Suominen
                              Participant

                                So, landing gear not finished, nor the cable stuff. however i think i now have the overral polished shape and big meshes ready (until i spot something else 🙂 ) anyhow, fixed lot of alignment problems in the mesh. simplified the top portion. added big details to where they made sense to break up the big planes. reworked the exhaust pipes. made the back door more visible.

                                #48010
                                Kaj Suominen
                                Participant

                                  slow evening, but landing gear looks better. added cables to the searchlights aswell made changes to the holders. starting to be where i want to take it to texturing.

                                Viewing 15 posts - 31 through 45 (of 90 total)
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