[WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Viewing 15 posts - 16 through 30 (of 90 total)
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  • #47981
    Kaj Suominen
    Participant

      @smurfmier1985 heh, cant remember how many days i spent on figuring out for vehicle rigs to work in the project correctly with ue4.

      i prolly should write up few things on the proces when bouncing assets between ue4 and blender, and especially if the asset has been made in someother software first.

      #47982
      smurfmier1985
      Participant

        @louhikarme I would be interested in reading your hitchhikers guide to fbx in unreal 🙂

        #47983
        Kent Trammell
        Participant

          Loving the blockout so far @louhikarme 🤩

          #47984
          Kaj Suominen
          Participant

            Second concept pass, still blocking out big shapes, basically looking at the silhoutte more than anything else. and keeping in mind the functionality of it, its a rescue helicopter, it can be bulky, really have to keep tell myself to keep it still on the big shapes and not start model actual parts just yet.

            Keeping it pretty loose, modular and rough. and also in way if i tomorrow look at this, and think, “nope that crap is not gonna fly” and then change things.

            #47985
            Kaj Suominen
            Participant

              Still blockin out things and not going to detail just yet. some of the shapes i wasnt too happy about, so spend time trying different things and atleast its better than what i started with. the top part still needs love alot. also at this stage getting more of the angular stuff shown aswell to bring out characteristics.

              #47986
              Kaj Suominen
              Participant

                @theluthier thanks. going bit more on the blockout, urge to go detailing is big, but i know from past experience that if the big shapes don’¨t work. then the small ones wont fixt those.

                #47987
                Kent Trammell
                Participant

                   urge to go detailing is big, but i know from past experience that if the big shapes don’¨t work. then the small ones wont fixt those.

                  Big wisdom from @louhikarme 🎯

                  #47988
                  Kaj Suominen
                  Participant

                    When iterating, sometimes you get into rut and anything you try seems to fail. well tonight was lot of fails. however, in the end i think i now got the exhaust side of things on the back and the back shapes pretty much where i wanted them. Still need to give it a sleep and see tomorrow. it is pretty close.  and while typically helicopters are rather smooth, i want to keep this more angular except the rotor parts. the back landing gear case might also get more work on the shape. will see.  Ze art director shall decide after a good nights sleep. 🙂

                    #47989
                    spikeyxxx
                    Participant

                      @louhikarme I love the way this is going!

                      #47990
                      Kaj Suominen
                      Participant

                        @spikeyxxx Thanks. 

                        already after an hour looking at the pics i can see few places that needs bit more touch oup silhoutte wise.and the read landing gear case.. that needs a do over aswell. 🙂

                        #47991
                        odunov
                        Participant

                          @louhikarme Great progress!

                          #47992
                          Kaj Suominen
                          Participant

                            @drgnclw Cheers. 🙂

                            #47993
                            Kaj Suominen
                            Participant

                              tackled the tail tonight. and its still not there. that hexapod mount deemed troublesome to model. and the beams are too big currently. but have to continue tomorrow. 

                              #47994
                              Kaj Suominen
                              Participant

                                Another evening starting. and looking at yday’s work. 

                                Nope, the tail is not gonna work like that. will need to adjust the triple beams alot. the hexapod kind of works, but even that is missing things.

                                One thing on concept/design work is to be able to iterate and scrap things if they don’t work. This will ofcourse set me back timewise, and means i have to catch up somewhere else to keep up.

                                #47995
                                smurfmier1985
                                Participant

                                  @louhikarme ah but it’s much better to scrap and start over than trying to make it work and then hours or days later throwing it out anyway… Decisions decisions 

                                  Good luck tonight Kaj 😊👍🏻

                                Viewing 15 posts - 16 through 30 (of 90 total)
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