[WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

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  • #10428
    Kaj Suominen
    Participant

      Search and rescue hovercraft (concept for future rescue craft that would replace helicopter)

      Design key features:

      1. two man piloted
      2. patient platform similar to helicopters
      3. two rotor/turbine front, one back
      4. functional
      5. no crazy details that don’t make sense

      First week: concept, highpoly and if time lowpoly

      Second week: lowpoly,texturing

      third week: scene build in ue4

      Scene:

      flying inside a ravine

      edit on July 4th: ps. following is after i’ve done few evenings work and realised few things that above might be too vague.

      So as design briefs go, above really, one of the worst you could get as a artist, granted I have reference pics gathered awell, and the fact that i had and idea in my head. what i actually failed to do is write it up as a more describing manner.

      So what i should have also added: Combine whale like appearance with angular surfaces, with tail like scorpion.

      Still vague, though it would tell more on someone else bit more on what i’m seeing in my head.

      #47967
      Kaj Suominen
      Participant

        I’ll add ref pics and mood boards bit later, once i find similar that are public domain than the ones i got now.

        #47968
        smurfmier1985
        Participant

          Man, can’t wait to see what you make of this! 🖖🏻😎

          #47969
          Kaj Suominen
          Participant

            @smurfmier1985 thanks 🙂

            #47970
            Kaj Suominen
            Participant

              So first concepting pass. trying to get the big shapes down and feel of this thing.

              #47971
              smurfmier1985
              Participant

                @louhikarme I like those huge propellor/hover thingies, and the organic flow/curve of the body. Very pleasing. This has potential!

                #47972
                spikeyxxx
                Participant

                  @louhikarme Looks cool, reminds me of this CGCookie course by Jonathan Williamson, back in the days:

                  https://www.youtube.com/watch?v=-XFs8nTPNo8

                  #47973
                  odunov
                  Participant

                    @louhikarme Reminds me of a whale. Looks very cool! Is that a camera of sorts on the nose?

                    #47974
                    Kaj Suominen
                    Participant

                      @spikeyxxx ah yes, might coming from subconcious, though the ref pics i searched all have similar features

                      #47975
                      Kaj Suominen
                      Participant

                        @drgnclw yeah, its going to be optics of some sort. 🙂 just a placeholder still to get the mass of things.

                        #47976
                        smurfmier1985
                        Participant

                          @louhikarme Just curious, which game engine do you use? (for your personal projects) , and why do you prefer that engine?

                          #47977
                          Kaj Suominen
                          Participant

                            @smurfmier1985 currently ue4. main reason is that the last project (descent underground) is/was in ue4, and i’m most familiar with.
                            however, i’ve used unity in the past. didn’t get much done other than effects, since c# isn’t something i like writing. i like the visual aspect of ue4 blueprinting.

                            That said, the more i now have experience with ue4 blueprinting, going back to c# propably isnt going to be that much of a hurdle. its a tool like anything else.  i’ve gotten more scripting experience at dayjob with powershell past year, so atleast some good things comes from there aswell. 🙂

                            i think both engines work fine, if i were to get a job at a studio using unity, i’d say it would most take 3 months to get familiar with it again, and then its just chuggin along. 

                            sorry for non answer. 😀 

                            #47978
                            smurfmier1985
                            Participant

                              @louhikarme Well, using what you’re most familiar with for now is a good answer 😉

                              I’ll be trying out both before diving deep into the nitty gritty of one. So my car I will do with Unity, and my next project I will do with UE4, see what I like best. Though it seems like UE4 does more right out the box (and is more visual in its use which I usually prefer) and Unity so far seems a bit fiddly, but I don’t want to make a choice without giving both a fair chance..

                              Your answer does help, it confirms that I should try them both out before deciding 😊 thanks!

                              #47979
                              Kaj Suominen
                              Participant

                                @smurfmier1985 no problem. and main thing is, asset creation for both is pretty much same. though i think unity has better support for blender currently. for ue4 using fbx:s are bit pain when they have bones.

                                #47980
                                smurfmier1985
                                Participant

                                  @louhikarme good thing I am not a character artist 😉 but I’ll keep that in mind for rigged props and will try that out before deciding!

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