[WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Forum Archive [WIP] CGC Challenge #2 – Vehicles – Kaj Suominen

Viewing 15 posts - 61 through 75 (of 90 total)
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  • #48026
    Thibault Caradec
    Participant

      @louhikarme I’ve got some Command And Conquer’s Orca vibes here…

      #48027
      Kaj Suominen
      Participant

        @otowa could be some subliminal thing in my brain. loved the C&C games. 🙂

        #48028
        Kaj Suominen
        Participant

          back to staring wireframes. 

          riggin done. now need to make landing gear animation and rotor spin. rest i can key in ue4.

          #48029
          smurfmier1985
          Participant

            @louhikarme You’re going at high speed! Looks awesome so far 😊👍🏻

            #48030
            Kaj Suominen
            Participant

              @smurfmier1985 Thanks. did i really say riggin done.. well. in process of actually pareting them meshes to bones. and friggin hell, spent 30 minutes figuring out why when i spin the rotor it scales the object aswell. and no. it wasnt that i had armature scaled on z.
              having the root bone weight also applied to vertices. so in small movements it isnt noticeable, but when you rotate somethin 360 or even 90 degree (like landing gear) it will scale between the two weights..

              and why was root applied to everywhere.. because i wanted to have the mesh into ue for testing, and it was the quickest to get there, single bone, parent everything to that. export bam. in the ue4.. cleanup though.. grr.. haven to put that down somewhere that i will remember in future. 😀

              #48031
              smurfmier1985
              Participant

                @louhikarme whoops! But you did figure it out, and having to figure out a problem like that usually means you will never forget 😊

                #48032
                spikeyxxx
                Participant

                  @louhikarme It does look a bit small compared to the trees in your submission…

                  For the rest: great work!

                  #48033
                  Kaj Suominen
                  Participant

                    @smurfmier1985 hopefully so. until the next time 😀

                    #48034
                    Kaj Suominen
                    Participant

                      @spikeyxxx i’ll have to address the scene composition. it could be the camera angle and foca lenght. if playing in the editor and goign right up, it all looks good.

                      i’ll prolly need to find better shots. 🙂

                      #48035
                      Kaj Suominen
                      Participant

                        toying around different angles and composition.

                        #48036
                        Kaj Suominen
                        Participant

                          fresh eyes. color needs to change and its too shiny and too much wear on the ship. also the rotor dust is not showing properly. and need more angles where key light is from behind or atleast more from the side. good thing is that now its just copying stuff around. oh and add the finished rigged model with different angles on the rotors aswell.

                          #48037
                          Matthew Fricker
                          Participant

                            @louhikarme Looking really good 🙂 

                            What I think would really finish it off is if the trees were bowing and blowing away from the rotors to show their power. Maybe some leaves blowing off them too. 

                            Although if this is a Unity landscape maybe you can’t do too much editing to it? 

                            Just a thought.  

                            #48038
                            Kaj Suominen
                            Participant

                              @frikkr aye, thats a good idea. need to see if i can bend them. though trees are from speedtree so not sure if they support that. might need to look into foliage stuff more in ue4. it is pretty versatile to edit everything.

                              #48039
                              Kaj Suominen
                              Participant

                                some closeup. and bit of  more rigging involved

                                #48040
                                smurfmier1985
                                Participant

                                  @louhikarme I like the new angle Kaj 🙂

                                Viewing 15 posts - 61 through 75 (of 90 total)
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