Forum Archive › May Live Critiques – Submit Your Blender Art!
@dostovel I could be wrong, but to me it just looks like he’s using brighter lights + filmic. Is that the type of lighting you’re going for in your scene?
Here’s something I made recently. It was for a school project. The goal was to give a general idea of what the different things were and where they went.

You should be able to see a gif
I used shape keys for the animation.
I’m in high school still. I’m sort of new to blender still. I found out about it like 2 years ago, but I brushed it aside, because I had nothing to teach myself how to use it. Last year, people at my school were using it, so I tried it again. I found tutorials on YouTube, then your channel.
@cgcookiedough
Just a heads up, I’m a free user, so I will just be able to watch the YouTube video.
@cgcookiedough
Oh man! I have to be a citizen pro to get critiqued.
@ataru
That’s the cleanest kitchen I’ve ever seen. The top of the thing over the stove would collect dust. Also, I’m not sure of anyone who would have so many glass cups of that style. If you are trying to make it seem as if it was taken by someone trying to sell a house, it is good.
I’m a free user, so I haven’t seen the live stream, so I have no idea if they already said this or not.
@cgcookiedough No, you don’t. You just need to be a citizen to have your art critiqued by the instructor.
@williamatics
Yeah, but I’m a free member, so it’s pretty much the same thing as far as me not being able to be critiqued by the instructor, but if anyone else wants to critique it, they can.
@jlampel Yes, I want to be able to get that realistic lighting feel, white and soft, I’ve never known how to describe it, I can only point to some renders as examples. I used Filmic, it is a must use for interior scenes, but my kitchen render still feels kinda cartoonish and too colorful to me, it degrades the realism.
Also I’ve always felt there must be something in compositing that you can do to get a neutral white balance to your render, maybe de-saturate the colors? but never been able to quite achieve it in Blender, though in V-Ray is as easy as ticking a box on the V-Ray Physical Camera.
Here’s Bertrand Benoit explaining his process:
Another attempt at the “neutral look”. I’ll try it with another scene some other time. This one has served its purpose.

@cgcookiedough All I can think of right now is that the animation is choppy and the displacement textures are weird. Try making it really subtle.
@williamatics
Ok. Thanks for the feedback. I guess I did go a little crazy on how high those displacement maps were. I was trying to mimic leather.
@cgcookiedough Good work! The lock mechanism looks good. After that, I think all the camera movement is a bit disorienting (maybe what you were going for?). I had to watch it a few times before I knew exactly what I was looking at. Particularly that first 180 degree turn. We see the wrapping start to pan away, and then suddenly it’s screening our entire view. You’re putting the viewer’s focus on the new thing, and then shoving the old thing in their face. It happens towards the end again as the headphones come out. It feels like they should be the focal point, but they are quickly obscured again. I would slow the camera down and be sure each piece gets adequate screen time upon reveal. Also, I think the white box is supposed to be styrofoam, but it’s a bit too glossy. It would need more roughness if styrofoam is what you’re going for. It’s definitely a cool idea that could be real slick with a few refinements.
@procyonlotor
Thank you! I will do that. That helps a lot. The white stuff is actually meant to be cloth. I might add in some seams or something so it is more apparent. That was the first version of it that I did. After I get that stuff in there, it should look really slick. I am actually going to be selling some of those cases. I’ve got a 3D printer, so I will 3D print the stuff. After I get that animation looking good, I can use that on the product listing.
Hey,
I’m working on the trailer of my first short film. I’m not aiming for something photo-realistic.
Right now I’m focused on the environment and the lighting. I’d like to have your feedback on the way the environment looks and feel and the lighting of the scene.
Thanks,

One of my first renders. Modeled after Hans Memling’s Chalice of St. John the Baptist. What do you think?
