May Live Critiques – Submit Your Blender Art!

Forum Archive May Live Critiques – Submit Your Blender Art!

Viewing 15 posts - 106 through 120 (of 126 total)
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  • #36460
    Leonardi Caraballo
    Participant

      This is great, let me see if I can finish my animation exercise for this critique live event 🙂 

      #36461
      Car Pe He
      Participant

        I was going for a Disney meets High Fashion look. Basically something appealing but also “unique”.

        I’d like to work in the Industry one day,  so a honest critique is very welcome!! 🙂

        (the link to my project also has a mini turnaround animation)https://cgcookie.com/u/rostzwiebel/projects/02-character

        (and here is just the sculpt) https://cgcookie.com/u/rostzwiebel/projects/character-02

        #36462
        Kent Trammell
        Participant

          @philhanson What Bauke Post said!

          #36463
          Char Hunter
          Participant

            Here’s my entry for critiquing.  I’m going for realism with the chair.  I threw this together at the last minute.  I actually wanted to put it in an outdoor scene.  I’ll do that later.  I know the lighting is horrible, but I’ll get better with that.  

            #36464
            William Miller
            Participant

              @charmn-one I would not want to sit in that chair; it looks extremely uncomfortable.

              #36465
              Daphne Lameris
              Participant

                A friend was talking about the flowers she picked for her wedding yesterday and I got inspired and made this image. It is peony jewelry, a set of earrings and a pendant ready for 3D printing. My goal with the image is to display the jewelry in an attractive and realistic way. I’m happy with how the image turned out, but not that happy about the jewelry itself due to the required minimal wall thickness for printing. Or as my boyfriend told me after the first version: ‘it could also be lettuce’. 

                #36466
                Kent Trammell
                Participant

                  Due to the volume of submissions over the past week, we’ve added another critique stream this month! See you tomorrow and Thursday 🤓

                  #36467
                  William Miller
                  Participant

                    I am planning on entering the “Goo Monsters” Weekly CG Challenge.  Naturally, I decided to try to make a realistic goo material before I started working on my entry.  I would like some advice about the material.

                    I used a mix between a subsurface scattering shader and a refraction shader.  Suzanne has a displacement modifier with a cloud texture.

                    #36468
                    plasmavoyage
                    Participant

                      Really nice stream again!

                      Just the chat went a little bit crazy this time, maybe that can be toned down a bit next time, lol 🙂

                      Thanks for the critique, really helped me out there. And like I said in the chat, next time I post something in here, it’ll blow you off your seats! 😀

                      #36469
                      Kent Trammell
                      Participant

                        @elensanima I still need to go back and see what transpired in the chat lol. Glad to hear the crit helped! Thanks for sharing your work with us. I look forward to another submission next time we do crits 🤘

                        #36470
                        anatoli Kolossov
                        Participant

                          Hello guys, i made witch so now i need some feedback =)

                          I made this character after i did some tuttorials and wanted do something my self.

                          #36471
                          Cody Winchester
                          Participant

                            Hello everyone. Hopefully this isn’t too late to post for the next stream.

                            This is a WIP from the Stylized Character Class. I only completed the first week before I got wrapped up in other work. I haven’t touched the render since then. This is a caricature of Ian McKellen and Patrick Stewart. I feel that McKellen captures the likeness and caricature better than Stewart, but am unsure of what I can do to make it better. I would like a critique on pretty much any aspect you think could be improved, but I feel my weaknesses are in the areas after the modeling and sculpting is done (texturing, lighting, shading) When working on these I have the idea of stylizing the shapes but somewhat realistic in the details. In the vein of Guzz Soares work https://www.artstation.com/guzz

                            Anyway hopefully this was in time and it makes into the next stream.

                            Oh and I just got done watching the last stream. @theluthier and @jlampel you were saying how the Principled shader doesn’t have a scale value. A way to get a scale value is to use multiply the Subsurface Radius values. What you can do is hook up an external Combine XYZ node to the subsurface radius and put a math node with multiply in between to act as the scale. Not that great of a solution but I believe it works.

                            #36472
                            Jonathan Lampel
                            Participant

                              @codywinch Nice! I’m looking forward to talking about these later today. 

                              To clear up the SSS thing, the Principled shader’s subsurface value is the scale, and a scale of 0 is just diffuse. 

                              #36473
                              Kent Trammell
                              Participant

                                @jlampel I’m still slightly skeptical. Could you do this same test with a color value in the diffuse slot of principled? Since the SSS node doesn’t have a diffuse value, it’s unclear to me how they could truly be 100% the same. I don’t doubt that scale is incorporated in the principled SSS but to what degree is my question.

                                #36474
                                William Miller
                                Participant

                                  This is what I got after I applied your advice.

                                Viewing 15 posts - 106 through 120 (of 126 total)
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