Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
Check texture view and see if it shows up there? Can we see your nodes for the material? You may already be aware of this, but the “Base Diffuse Color” image texture will need to be plugged in to the the color input for your shader. Also I notice there is an asterisk next to the image menu. You will need to save it externally before you can import it into cycles effectively. UV image editor–>Image–>Save as image–>then open it from your save location in the node editor and plug it in. Hope that helps.
I agree with zsolt and jack, this looks incredible! Great work so far!
Homework Wk 4 (Part 1)
I was shooting for the Christopher Hayes World of Warcraft style, but dialed things back to a less skilled swirly-painterly thing.
Had a lot of fun!
Experimenting with my imports. I have a pretty high res version that’s like 3 million faces in blender lol … hey, it doesn’t crash … but it does take about 2 minutes lol. Testing things out and seeing what seems to be blender friendly and or not. If Blender is my engine, I think I need to lean on it more than “options” within Z-Brush. (modifiers) Decimate in Z-Brush is much faster but, Z-brush I am fairly certain has a different sort of geometry if you’re using dynamesh and I am. but in any case, Decimate in Blender (.05) gets me to just under 200k lol. I’m doing different things but, you know, I wanted to throw a brick at Blender with my new machine and see what happened. Next test is only 25k points in Z-brush. Anyhow, about to generate some UV’s and scratch my head in Substance Painter.
Going to try and generate some detail tonight and get some texturing/painting and have something to look at .. I hope before I get to bed. =) Wish I could have done this over a 4 week period lol because it’s a huge learning process for me lol. Did I say huge? lol
@jack07 , @procyonlotor thanks a lot for your advices, based on those started from the beginning and then the spot appears normally, I guess before had another material as base and that was not replaced by the “Base Diffuse Color”
Homework Submission Week 4 part A
Oh man, what a month this was! I have to say this class was a lot of fun, but most important, really helpful. It happened at the time I most needed it. I don’t think I could have cemented the look of this character without this class, so happy with how it turned out!
Enough babbling! Here’s Bianca in fully colored glory!
Bianca [Week 4] by jack07 on Sketchfab
The hair, tail, and eyes’ textures were done in Blender hand painted! While the clothes, skin and normal maps were done in Substance Painter. I went crazy with the textures, no slot was left unfilled! No, seriously my class’ folder is 10 GB.
Thanks @silentheart00 for the greyscale workflow, it helped a lot!
I probably should darker the hair of her back, it ended up looking too bright in Sketchfab. Speaking of it, I could have posted this yesterday, but for some reason sketchfab kept butchering her mesh! Turns out it doesn’t like the armature modifier…
Another reason why it took longer than expected: I need to learn more about rigging, like how to deal with coats! I wanted to pose her like in the sculpt, but the coat started to eat itself. I know I could simulate it, but I will have to learn how to deal with it for real time processing!
I learnt so much from this experience! I redone stuff so many times because of silly mistakes, but at least now I know what I should not do, ha!
Thanks @theluthier for this amazing class, and to everyone who participated! So many cool characters!
And now, to work on that axe 😎
Here’s a progress update. Hopefully I can finish up some more sculpting tomorrow and get to substance … Still pretty rough. Just didn’t want to get too far before running an import check. Seems okay … now if I only understood what I am doing! 
Nice! You work fast! How are you implementing that model from zbrush for the retopo? Like a sculpt with a wrap modifier?
great work @jack07 ! That pattern on her coat is really cool!
Totally cool! Love it
Nice work!! ditto the cool coat texture.
BC2-1803 Homework Submission Week 3
“I, King, have dealt with the gods for three generations of men, and I know that they dazzle our eyes and flow in and out of one another like eddies on a river, and nothing that is said clearly can be said truly about them. Holy places are dark places. It is life and strength, not knowledge and words, that we get in them.”
He’s a real boy now: 
I was not able to retain as much detail as I would have liked, particularly in the back and arms, but am pretty pleased with it overall. And here is the sketchfab:
https://sketchfab.com/models/b41f9f9bc69f48779b1d54eae9c1a38f
I will get to work on painting, though I harbor no delusions that I will finish this week. I will post when he is done though. Thanks again for a great class everyone. Wish I had had more time to participate.
@stonewing @lhumungus @procyonlotor Thank you guys for the kind words! Fun fact: the coat was a happy little accident, I applied that effect by mistake while playing around with materials!
Finally got the painting done. I’m pretty happy with the ending result and so proud of finishing the character. Now few more of characters like this needs to be done to learn the workflow better. This class and the homework has been so great use of time and it’s hard to believe I would have got this far without those deadlines.
I’ve painted the Ax model some time ago but did it again to see if there has been any improvement.
Here’s some sort of final render of Cuthbert and sketchfab:
WOAH! I’m late seeing this, but wow. You’re going all out and I love it @malhomsi! Just when I think “This looks awesome, it can’t get better,” you level up again.
Sorry to hear about your hardware troubles. What’s your machine specs and age?
I can’t believe you’ve done all this without a pen and tablet..This is some of the most capable mouse-oriented sculpting and painting I’ve seen. Keep going! I gotta see this finished 🙏