Forum Archive › [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender
Well, as this class draws to a close. I have to admit that I have fallen by the wayside….
Tried to keep up, but a bit too advanced for me at this time. There was moments where I felt that it was just too beyond me, so took a days break and then back to it refreshed, But, I’m still going to continue to try and get the work completed, might take me a while, but ill get there…
Learned soo much over the month by doing homework and by trying to watch and apply the prerecorded material and really want to get to the end of the journey with my character.
been an absolute pleasure being part of it this month, and loved watching everyone grow and learn together 🙂
HOMEWORK W-2.
I would just like to mention, which I suppose I should have before … that I have hours and hours worth of story outline built for a universe for my characters. Not really comfortable with story details at this point but, I will share the name origins of Doden – (a reptilian -boy) and Moorkata (an insectoid -boy).
This is a low poly blockout -base?- method I was working on, based on some Zbrush-Gumroad content by The Red Beard. Moorkata is Doden’s right hand. He’s tech savvy, intelligent, yet impulsively stupid. Ah, pre-teen adolescence. Will try to have something more “polished” by Monday night for me. 23:00 CeT, maybe Tuesday.
https://en.bab.la/dictionary/norwegian-english/doeden
http://www.maxgyan.com/hindi/m/moorkata-meaning-in-english.html

Looking good @jack07 – I like the colors you’ve chosen. I’m not a color expert, but these colors certainly appear together with sports teams (LSU, Lakers, Vikings) at least 👌
Nice job with the assignments this week @jakeblended. And thanks for sharing about your workflow, including things you learned and problems you solved. That’s so helpful to others reading through the thread. 👍
A’s for both the axe and Indy’s texture. This makes you the first in the class to complete all BC2-1803’s homework 👏
As soon as I glimpsed the face, I knew it was Stallone. Great job! Some of the shapes are simplistic, like the eyebrows, where they could be detailed more, but you nailed the likeness and that’s the most important thing. You’ve earned an A in my book 👍
Your retopo in general is very clean and evenly gridded. In that way, great job! It’s clear that you have been diligent in those principles.
If you were to animate this head, the density of the retopo is a little on the high side which could threaten the ability for the mesh to be animated and played back in real time. Also the mouth especially doesn’t have concentric edge loops surrounding the mouth which is very important for reliable mouth deformation.
If you’re not aiming to animate this character (or you’re not trying to make it animation friendly) those notes don’t really apply. I’m looking forward to seeing you finish Boogerman’s whole body 💪
Your character really came together, @shiennar! The textures finished him off very well. I had to view the large version to tell if the hair was particle hair or painted – that means it’s a great job! Easily an A this week, including the axe assignment. Congrats on finishing your character this month 👏
Moorkata’s blockout is shaping up very nicely, @hypester77. I’m excited to see this progress 🤘
Very unique take on the AXErcise (pun credit: @ullreym). Good stuff! And thanks for sharing about your experience with Zbrush polypaint and 3Dcoat. It always bothered me a bit that polypaint was dependent on mesh polycount and there wasn’t a texel-based painting option. Not sure if there is now..
Thanks for breaking down your thoughts and suggestions around the shortfilm class idea @hypester77! Reading this has reminded me/inspired me to officially put it on my live event ideas list.
You hit on some key points, including the difficulty of ensuring committed teams. This whole idea could be epic! Or it could fizzle out with only a few teams barely getting any work done lol. I’m thinking we should do an “application thread” outlining the Class idea and calling for teams to form with some sort of application criteria. If we get enough committed teams, then I pull the trigger on the class officially.
Because the active teams is going to be the meat and potatoes of the class. Without that, the class will be too abstract I fear. It’ll definitely be a different type of class. Making shorts are so expansive and various that general lectures might be too irrelevant to the teams. It might make more sense to do detailed “guidance” sessions for teams and where they are in their production.
I dunno – talking out loud. Anyhoo, it’s on the list and I’m going to continue chewing on the idea.
hey everybody ,hey @theluthier Sensei! i wish u r doing fine!
here is my progress so far , and it is a nightmare , i think that i overestimated my hardware , and my abilities to sculpt and paint with a mouse. my Pc is lagging when going beyond level 4 of subdivision , 4k textures is blowing my rig .and cloth simulation is impossible to do .
anyway i took a lot of time to reproduce the pose , laying uvs. for the textures i wanted to hand paint the skin and eyes. i started with a subdermal map , then a layout a multiple painting , i didnt want it to be so realistic to keep the stylized feeling !
i m disapointed with the result for now ,but i ll not be able to do better with my pc 🙁 i still have a lot to do but i ll do my best to post a final rendur befor sunday.
hopefully u r doing better than me with ur homework


Could I please ask a small advice, maybe that is some evidence why.. So what can be the reason that the red spots on the giraffe does not appear in the Render view?

The brush strength is 1 and clicked around 10 times with the mouse on the most front spot for sure with the TexDraw brush, presumably that is not some computer performance issue? (having not too modern computer for Blender)
@malhomsi just hold on, understanding your frustration with the computer, but I think that looks much much (much) better than you think.