[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Viewing 15 posts - 286 through 300 (of 673 total)
  • Author
    Posts
  • #33599
    Jack
    Participant

      Cool design! I read her backstory and I can tell by the design that she’s good with magic, but I can’t see her as a sword fighter. Maybe you could give her magic armor? Pieces of semi-transparent armor that float over critical body parts. It will reinforce with the idea that she’s good with magic and can stand on her own at melee range. Regarding the high heels, there’s a reason women take them off for dancing 😛

      When you were talking about “Bladesinger” it reminded me of The Dancer of the Boreal Valley, the most graceful and beautiful boss in Dark Souls 3…

      #33600
      Matthew Ullrey
      Participant

        Amazing work! The sweaty and stubbly skin is really convincing!

        #33601
        Matthew Ullrey
        Participant

          I like your plan, proportional editing could be your friend here. Just mask or hide the geometry that you want to keep untouched.

          #33602
          Marjolein
          Participant

            Homework Submission Week 1.

            A little late to the party, forgot it was March already. I’m gonna try to do the homework for last week and this week, and be up to date before next week.

            I’m both very excited and scared for this course. I’ve always wanted to learn more stylised characters, but up untill they’ve always felt a little “off” to me, not quite realistic enough, or too lost in stylisation. Hoping to develop a style with the help of this course. For this weeks assignment I did a sculpt of a personal hero of mine: Lemmy Killmister, late frontman from the band Motörhead. I feel like I’m getting the likeness in, but I think I could have gone further with the exaggeration. Let me know if you see anything that could be improved upon, or that would make it a better carricature 🙂 Now I’m gonna work on a character to make in the next month.

             

            #33603
            Kent Trammell
            Participant

              @ullreym …..that’s awesome. Wish I could say that was my thought process 😅

              #33604
              Kent Trammell
              Participant

                @tabbyr I used the technique in the video:

                #33605
                silentheart00
                Participant

                  @swikni Thanks!  I don’t want the heels to actually be 6 inches tall, but this is about stylization, right?  So it’s an exaggeration, for sure.  Ideally, I’d like them to be 1-3 inches tall, that’s about my limit before discomfort, pain, and impracticality becomes an issue.  I also went with wedges, as well, because stilettos would just be ridiculous and terrible in dirt, sticking into soft ground, whereas wedges would at least spread that PSI along a flat, broad surface and not be so much an issue.

                  @jack07 Thanks for the feedback!  It really helps me understand where the confusion is when I’m explaining my ideas because I tend to leave some important things out or rely too much in implicity.  As for the whole Bladesinger business, it’s a prestige class in DND where swordplay and magic are fused into a seamless whole.  The non-prestige class for that is the Hexblade, which is pretty much the same thing, but… less impressive, I guess.  My character has to meet the requirements for the prestige class, hence the inability to become a Bladesinger from just reading a book lol.  But, in regards to your suggestions and what I have in my mind, I think I’ll amend the story a bit to throw in some swordplay skills for Kilyn.  Maybe her mom or dad or both worked with her to gain some basic swordplay to defend the forge or something…

                  I find it hard to believe that someone who wants to look sexy while dancing would toss the heels.  I’ll do some research into it, but with heels being a staple sexy trend, I would think there would be practices in place to dance in heels while still being comfortable and non-damaging to your feet.  That’s my hypothesis, anyway.  To the internet!

                  #33606
                  Zsolt Cseh
                  Participant

                    Homework Submission Week 2

                    KisZsiraf is the first animal from Noah’s Ark who came down from the boat and visited Lara, the one year old little baby on her playground. 

                    He is a giraffe and similarly to Lara, mainly still eating milk as being around in the same age, although having already the ability of walking. This is why they’re so good friends, KisZsiraf is able to see interesting things keeping his head high and tell everything for the little girl, by that inspiring her too to do the same. 

                    A giraffe in this young age has not fully formed out proportions, having a little bit bigger head in comparison to his body and his body shapes still less contoured. 

                    They live simple life with Lara focusing always to the present moment with the main drive of the curiosity, what can be outside of this baby room. There are several obstacles to climb through, a pillow here or a mattress there amongst the toys, but one thing is sure – together they are going to manage once and surprise Mum with visiting her in the kitchen. 

                    Sketchfab link https://skfb.ly/6xyDs

                    I know the model is slightly off from the picture, maybe starting from the beginning again next time it would be better. Learnt a lot again of course, my biggest mistake was being not enough careful with the main proportions and later that is harder to change. Anyway started the modelling with symmetry and would like to back to that one with the re-topology exercise, although that is not enough detailed compare to this one, because here worked much more. At least the file name says version 46… 🙂

                    #33607
                    silentheart00
                    Participant

                      How adorable!  It looks like you were working from a picture, but if you could’ve borrowed the toy when possible, maybe it would’ve helped with your sculpt.  I like to find real life objects and look at them, touch them, rotate them around if I can when sculpting.  It helps.  Cute backstory, too!

                      #33608
                      lhumungus
                      Participant

                        I like the pose and the style.  I will agree with the others that high heels seem impractical for a dancer or sword fighter.  I personally think the raven hilt is not stylized enough; I think it needs to match the flare she has.  Perhaps have it less like a drawing of a bird and more like a sculpting of metal, with harder stylized edges, or maybe florid, ornate and delicate if that’s the vibe you want to convey.

                        #33609
                        Jack
                        Participant

                          I like to help! The thing about high heels is that they are usually impractical regarding combat, especially melee range, (and most of the time for everything else but an elegant party) and rarely used in dancing. Only style I know where is common to use them is Tango, mostly because it’s danced with formal attire. So it is possible, sexy and elegant, but for fantasy characters that are involved in combat it becomes distracting. 

                          If your character wants to become the best adventurer in a land of monsters and thieves continue to  the next paragraph. If your character wants to entertain people with her abilities go to paragraph 6.

                          Usually when a character has high heels and is involved in combat, it gives me the idea that either they don’t move much in battle (say, support mage) or that they are in an unnecessary disadvantage (as sexy or as skillful they may be, it’s more stable with boots). 

                          For a recent example, in Black Panther there’s a scene where the main characters have to disguise themselves with formal attire, and the two female characters (who are highly skilled warriors) had to use high heels. As soon as they started fighting they broke them (on someone else’s face).

                          The important thing is that if you feel that she would prefer to use them, that’s great! I recommend you try to give a cool reason for it, so people don’t go “that’s so impractical” and instead go “OOOOH THAT’S WHY”. I think 2 inches is the max before it becomes distracting.

                          (6) So she wants to charm people’s hearths with her graceful skills, then you are in the right way, just consider how long is she going to dance, ha! I assumed she was going to be warrior because you mentioned swordplay, but a character that recycles an offensive art into something beautiful to connect with a parent seems more interesting and original. But you may want to consider a different outfit for when she’s outside town, dangerous things crawl at night…

                          So I made some research, let me know if I misunderstood what a Bladesinger is: They are people skilled with swords and magic, whose combat reminds others of a beautiful dance, but deadly. It’s not about power, it’s about deceiving your enemy with style (Oh God I feel like my grandpa, I butchered it didn’t I?). 

                          I have been playing a character in Dark Souls 3 with a similar style based on one of it’s bosses (The Dancer of the Boreal Valley, check her she is really cool!), so that’s why I got really invested in your character ha!

                          #33610
                          Kyle Blaine
                          Participant

                            Hey everybody! Thanks so much for all the feedback on the Dr. Strange sculpt! Sorry to disappear for a bit; this class happened to coincide with a cross-country trip to visit my mom. I’m not out of the game though! 🙂

                            I thank you all again so much for all your guidance. The overlays and pointers really helped me figure out where to look, and I learned a LOT. I feel like I advanced leaps and bounds just by this project alone! I’m finally starting to feel more like an artist, and less like a technician. 🙂

                            #33611
                            lhumungus
                            Participant

                              Homework Submission Week 2

                              O.V.

                              Riddleport’s streets were swarming with Scarzni patrols.  They crawled its filthy alleys, its patchwork rooftops, looking for her.  They would never stop until they had her head.  It’s not often they were betrayed by one of their own.  And a traitor who managed to kill a captain and five of his sergeants?  That never happens.  But their unforgiving ways had taught her everything she knew about survival.  And payback was part of that.

                                  She had been in and out of the Big Black a few times.  Now with her blood-drinking blade, and a few carefully chosen compatriots, she would never fear it nor anyone else again. 

                              It was time to go…

                              ****

                              Still lots and lots to do, but figured I’d try to get the pose down since it’s really hard for me to sculpt without symmetry.  But the class is forcing me into the uncomfortable zone, which is good!

                              #33612
                              Vladislav Barsamov
                              Participant

                                Hi everyone!

                                Some awesome sculpts appearing and I think there are even more to go. Good luck everyone!

                                Just wanted to share a progress on Boogerman. He appeared to be much more fit guy then I thought. More like sculpting a beefcake then a goofy guy he appears to be.

                                #33613
                                Marjolein
                                Participant

                                  Homework Submission Week 1 Part 2.

                                  Finished the design for the character I’m gonna try to make. I already tried to push for more stylisation in the drawings, but I kept coming back to a more realistic style, because it felt like it fit the character better. I’m gonna try to push the stylisation further in 3d, with the proportions of the character being pushed further, as well as seeing what can be done with shading.

                                Viewing 15 posts - 286 through 300 (of 673 total)
                                • The topic ‘[ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender’ is closed to new replies.